How did you thought up the mechanics of TLS: Dead Zone? Was it long term planning or instant-flick of the idea lightbulb during a bathroom break?
I wrote the basic design in about a week. Then it took about 2 months to get the full design out.
The inspiration was to build a version of Backyard Monsters (which I enjoyed) and make it more engaging. The Last Stand: Union City really helped lay the groundwork though, a lot of the loot ideas came from there.
The inspiration was to build a version of Backyard Monsters (which I enjoyed) and make it more engaging. The Last Stand: Union City really helped lay the groundwork though, a lot of the loot ideas came from there.