Dragon Tails was a very important stage in my life and taught me a lot about the creative process, online communities, how to summon motivation from nowhere repeatedly even when you feel like crap and where to put my commercial expectations (no, lower than that, no keep going, no I'll tell you when) all which ended up being readily applicable to indie game dev.
I still love the characters and their adventures and mostly when I think about it I remember story-lines I didn't get to tell and places I wish I'd gone with it. I regret the way it ended - semi planned, then a shuddering attempt at a relaunch that quickly died, and my subsequent abandonment of the whole thing (mostly out of embarrassment but I was going through a lot at the time) since both the comic and the community deserved better. The game attempt was an interesting case of trying to merge my two passions together, and of trying to compete at Olympic level hurdles before I could walk.
When I re-read it a while back I was struck by how personal yet impersonal the whole thing was, and how the one thing the strip didn't want to be was just what was expected of it. In my approach to game design now I would refer to this as generating wonder or a feeling of generosity or something similar, and its fascinating to see the roots of that.
Anyway, thank you for bringing it up, and thank you for enjoying and remembering my comic. It means a lot.
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