I was wondering if perhaps you would ever do an article on something other than Smash Bros (love those btw). Perhaps a Mario or Zelda interview or maybe something controversial like Other M or Sticker Star? Maybe even a non Nintendo company!
I recently looked into the use of the time trial code that appears in Mario Kart: Double Dash. I kind of like exploring those kinds of things; and I've always held in interested in dropped/ unused content and controversies within video gaming. As a kid, I was obsessed with trying to find the Triforce in Ocarina of Time. In college, I almost wrote an independent research paper on violence in video games and if the government should regulate content within games. I might still have the outline for the paper, which could translate into a whole series of articles. I'm actually graduated with a double major in Political Science and Japanese Studies, so I decided to write my research paper on U.S. military bases in Okinawa.
Right now, I'm working on going through some older Famitsu articles written by Masahiro Sakurai because there's quite a few aspects of Smash that I'd like to fully explore. The two big questions I'd like to answer are: "What kind of person is Masahiro Sakurai?" and "How is Smash designed, and how as a community should we approach Smash?" It's difficult to fully answer both of those questions, but I feel that resources we have in the Smash community is severely lacking.
With the Mario and Zelda communities, there are quite a number of people which provide reliable translations and information. If you are interested in Zelda stuff in particular then I highly recommend checking into GlitterBerri's work (http://www.glitterberri.com/about-me/) (https://twitter.com/glitterberri). She's done a ton of stuff for the Zelda community, and doesn't get nearly enough recognition.
Right now, I'm working on going through some older Famitsu articles written by Masahiro Sakurai because there's quite a few aspects of Smash that I'd like to fully explore. The two big questions I'd like to answer are: "What kind of person is Masahiro Sakurai?" and "How is Smash designed, and how as a community should we approach Smash?" It's difficult to fully answer both of those questions, but I feel that resources we have in the Smash community is severely lacking.
With the Mario and Zelda communities, there are quite a number of people which provide reliable translations and information. If you are interested in Zelda stuff in particular then I highly recommend checking into GlitterBerri's work (http://www.glitterberri.com/about-me/) (https://twitter.com/glitterberri). She's done a ton of stuff for the Zelda community, and doesn't get nearly enough recognition.