As a developer, how do you handle design "issues" that the community calls out as problems, but are still good designs? (Three-hit mechanics, every champion has a minigame etc)?
The best thing you can do as a developer is provide context. If even some players understand your logic, then they can explain it to other players, and maybe you won't see the same comments over and over again.
On the other hand, if players can offer good arguments for why your designs are in fact problematic, then you should really listen to them, keeping in mind that "players" are not some kind of homogenous entity that is always going to speak with some kind of unified voice. (Players themselves forget this with some frequency.)
On the other hand, if players can offer good arguments for why your designs are in fact problematic, then you should really listen to them, keeping in mind that "players" are not some kind of homogenous entity that is always going to speak with some kind of unified voice. (Players themselves forget this with some frequency.)
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CraftyTurnip