But the emblem solution doesn't give solo players what they want, which is some sort of solo recognition that is only available to them. Not available in a ever so slightly tweaked form to everyone else. Exclusive. Just as ranked felt. Just like DynamicQ gets exclusive IP weekend and Hextech boosts
Are you saying you'd like the emblem if there were just a solo emblem but nothing to recognize a premade emblem? Like being exclusive is the one key to granting it value?
Or are you saying it requires a more tangible reward, like IP or boosts.
Remember, our original intent here was to provide more of an ability to queue with friends, to let premades make up some of the huge gap between even players who duo and players who solo (and I'm talking explicitly about players who want to do premades, not someone who feels like they have to). If we shift too many rewards to solo, then we just shift some of those players who now form premades back into solo again, and we potentially lose many of the advancements we've made.
The key is to recognize solo accomplishment, without encouraging players who are enjoying premades to go back to solo just to earn a reward.
Or are you saying it requires a more tangible reward, like IP or boosts.
Remember, our original intent here was to provide more of an ability to queue with friends, to let premades make up some of the huge gap between even players who duo and players who solo (and I'm talking explicitly about players who want to do premades, not someone who feels like they have to). If we shift too many rewards to solo, then we just shift some of those players who now form premades back into solo again, and we potentially lose many of the advancements we've made.
The key is to recognize solo accomplishment, without encouraging players who are enjoying premades to go back to solo just to earn a reward.