There is one flaw in your carpool analogy. For carpools, everyone benefits from carpooling, even those who don't carpool. However, only premade players get anything out of the being in a premade. Solo players get nothing from premades and in some cases have a worse experience. Thoughts?
Analogies are rarely perfect if you poke at them hard enough. I still think the basic idea stands that sometimes people want to do something that is inconvenient for them, so a slight nudge in the form of an incentive, can make it easier for them to commit.
TBH we haven't been focused a lot on whether solo players feel disenfranchized because premades get rewards (the rewards I believe are CP, chests, key frags and sometimes IP). I have heard a lot more about it from players in the last few days and we're looking into it.
TBH we haven't been focused a lot on whether solo players feel disenfranchized because premades get rewards (the rewards I believe are CP, chests, key frags and sometimes IP). I have heard a lot more about it from players in the last few days and we're looking into it.