@ScottNichols

Scott Nichols

Ok lets not use the tag Gamergate for this question. In your opinion is there any kind of corruption rolling in the gaming industry, if yes, care to give some examples ?

Just so you know, by saying "let's not use the tag for this question" what I hear is "this is totally still me asking a gamergate question but you just responded to a question lecturing about lumping into a movement so I'm going to pretend to disassociate from it even though I'm still totally on board and not disassociating at all." If you're going to disassociate from gamergate it's not just a matter of "let's pretend I"m not asking as a part of the movement" it's "this movement is gross but I still have legitimate concerns."
Anyway....
To your question, the only example of corruption I can point to actual current examples of comes from sites that charge developers in order to review their games. It almost exclusively happens at small sites that review iPhone or mobile games, probably because they don't get enough web traffic to cover their site's upkeep costs with ads. That's still not an excuse though. It's extortion of developers, plain and simple. A fairly comprehensive list of sites to avoid because they engage in this practice can be found here: http://www.appynation.com/hall-of-infamy/.
I'm sure that's not what you were asking about though. You want dirt on the big sites. The Polygons and Kotukus. The truth is, there isn't a single example of game journalist corruption I can provide examples for from those sites. Not more recently than the GameSpot/Kane and Lynch debacle at least, and that's not really a relevant example indicative of the current game journalism climate. Maybe there are some instances, but none that I'm privy to that have any traction beyond unreliable rumors. Remember, we're talking about actual corruption here, which is a serious charge. It's not just "this site is doing something I don't like" or "the politics of this writer shine through and are different from my own," neither of which is necessarily corruption. Corruption means a journalist being bought, or bribed, or blackmailed, or money changing hands beyond an agreed commission or contract. But when someone falsely ascribes corruption to a journalist's actions without tangible evidence, it has a "boy who cried wolf" effect that makes it extremely difficult to take anything else that person has to say seriously.
Liked by: bunny hero
❤️ Likes
show all
bunnyhero’s Profile Photo

Latest answers from Scott Nichols

What will be your Rock Band 4 band name? I vote for "Perpetual Loop of Envy".

I never really got into the Rock Band games, so I doubt I'll even play Rock Band 4. That said, "David Bowie and the Shining Force" has a nice ring to it.

More satisfying, stomping goombas or stomping koopas?

Koopas in the 2D Mario games, but goombas are more satisfying in the 3D games because koopa shells are harder to aim and goombas have a great squashing animation. I also actually felt kind of bad for koopas in Mario 3D World on Wii U, since they get so scared and sad when you knock their shell off :(

David Gaider's departure from Dragon Age gave away that Bioware are making a completely new franchise. What genre/setting would you like to see them attempt?

Mako Kart?
I mean, it's Bioware so I'd be shocked if it's not an RPG. Honestly, I'd love to see them make a high school RPG. Persona minus the dungeon crawling, or a non-Rockstar-ized version of Bully, would be the elevator pitch. I feel like there's still a lot of untapped potential there. Social cliques could take the place of more traditional character classes, while players have to manage between coursework, clubs, sports, friendships, and home life. Lots of room for interesting interactions based on player choices, and it could even lead to a point where your character has to navigate coming out of the closet to their parents. Plus, high school maturity seems about right for Bioware's animators when it comes to romance plots and sex scenes.

Was in a quandry with Offworld Trading Company as I didn't want to support a GG proponent (Brad Wardell, Stardock) but did want to support a designer I really like (Soren Johnsen). Ended up getting the game as I figured it was better to support people I like. Not so much a question, but thoughts?

Ok? Sounds like you answered your own question there, so, uh, congrats?

do you have bloodborne?

Not yet. I'm actually kind of glad I'm not reviewing Bloodborne so I don't have to worry about rushing through it. I've been seeing it pop up on my PSN friends list a bunch lately though, and I'm eager to hear what they think about it when reviews go up.

If you could collaborate with other freelancers on a super secret project, what would the project be and who would you want to work with?

Well if it's a super secret project then it wouldn't do me any good to tell you about it now, would it?
There is one collaborative project I've actually talked to another critic about doing, but we're both so busy that it never really gets further than idle talk. But if there's a lot of demand for a book analyzing El Shaddai from two critics with Christian and Jewish backgrounds respectively, then maybe some day that collaboration will happen.

I need to canceled my account but I forgot the password so what i can do :/ ?

A good start would probably be to look up the proper way to contact whichever service your account is with and send them an email. Good luck with that!

When playing a game for review, do you approach it any differently than when playing for personal enjoyment on your own time? Do you have a more critical approach?

I'm at a point where I can't really turn off the "critical approach" when playing a game, whether it's for a review or on my own. I'm actually ok with this, since I get just as much enjoyment, sometimes more, from thinking about and dissecting games in my head as I do from actually playing them.
That said, I do go a step further if I'm playing a game for a review, since I'll also take notes on a pad of paper while I play to make sure I don't forget details that might become interesting or relevant for the review itself. I also tend to play for longer stretches of time when playing for a review. So while I might play a game in two-hour bursts when playing on my own time, I'll play a review game in 5-6 hour sessions or longer (or shorter if it's a horror game that's constantly building tension).
Yeah, sorry, not too exciting. Other than the rate at which I play the game and having paper handy for notes, there isn't really that much difference from how I approach games for review compared to for my own personal time.

View more

Language: English