After your explanation on discern realities, how would the "seeing red" fighter's move work? It gives +1 on discerning realities in combat.
That's how it works. Is this a trick question? You roll 2d6 + Wisdom modifier and add one.
The fact that you're in combat doesn't change the basic nature of Discern Realities. You have to stop and actively study an area or foe. That is to say, you have to purposely examine, study, interact with, or feel out a person or thing or place with the sole purpose of trying to figure out what the f$&% is really happening.
Did you see Clash of the Titans? Remember the party where Perseus was in the gorgon's lair and he was just slowly plodding there, listening, watching, waiting, getting ready? That's Discerning Realities. So is feeling an opponent out in a fight. Basically, you stop taking other actions to pay careful attention and study your foes and the surroundings.
That's how Dungeon World moves work. You wait until a player does a thing (like closely studying a situation or person) and then the move happens. Until the player does the thing, the move doesn't happen. And the move can't happen unless the player does the thing. Combat doesn't change anything.
And why the f$&% is this turning into the Dungeon World advice column!
The fact that you're in combat doesn't change the basic nature of Discern Realities. You have to stop and actively study an area or foe. That is to say, you have to purposely examine, study, interact with, or feel out a person or thing or place with the sole purpose of trying to figure out what the f$&% is really happening.
Did you see Clash of the Titans? Remember the party where Perseus was in the gorgon's lair and he was just slowly plodding there, listening, watching, waiting, getting ready? That's Discerning Realities. So is feeling an opponent out in a fight. Basically, you stop taking other actions to pay careful attention and study your foes and the surroundings.
That's how Dungeon World moves work. You wait until a player does a thing (like closely studying a situation or person) and then the move happens. Until the player does the thing, the move doesn't happen. And the move can't happen unless the player does the thing. Combat doesn't change anything.
And why the f$&% is this turning into the Dungeon World advice column!