Hey ZackyZack, So I have a Camera object following my Player and I have an issue which is driving me crazy. Basically somehow, all the code in the two objects (movement) are in the end step and the player seems to.. "shake"? I don't seem to have any clean solution except to move the cam in the plyr
Hmm, you might try changing the depth of the camera object, if you haven't tried that. I'm not sure if that *just* changes the draw order or if it changes the order that the objects call all of their event code. I put my player logic in the step, and the actual position updates in the end step along with cam object having its update in the end step. We should be on the same page...
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danyukhin