Like the questions on your recent interview blog post, what (or where) is a good way to learn about gpu details? I've found this series really useful (https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/). Is there a good place for learning this stuff?Bonifacio Costiniano
This series is excellent indeed!
I found some books to be useful too, e.g. "Real-Time Rendering" (Moller, Haines, Hoffman) has a very good overview of common real-time rendering algorithms and approaches, while "Physically Based Rendering" (Pharr, Jakob, Humphreys) is a really solid book on the whole physically based rendering thing (more towards offline rendering focus, but extremely solid foundation).
In regards how the GPUs work, Fatahalian's "Running Code at a Teraflop" (http://bps10.idav.ucdavis.edu/) is a really good "no marketing bs" look into the GPU :)