Hi Aras! I wonder if you have information on how to use SV_RenderTargetArrayIndex in unity rendering pipeline. Bascially, I'm looking for a way to call an equivalent of Graphics.SetRenderTarget, but with multiple slices set. Thanks!Space Toad
-1 for depthSlice argument of Graphics.SetRenderTarget should bind the whole array or 3D resource. Then you can use SV_RenderTargetArrayIndex.
Note that not all graphics APIs support that, e.g. OpenGL ES does not.