Nah, those shows have been on hiatus due to lack of time rather than funding. We only have time to make so much stuff.
I only have my intimidated first impression, which isn't useful. People have done great work in it for sure, but I probably won't go out of my way to learn it unless some random project requires it.
Geoff's a pal of mine and animation is worthy of analysis in any genre! It was a pleasure to assist with the episode.
Yeah, I think so. There are good and bad ways to go about that, sure, but I have no problem with the practice on principle.
I suspect they just haven't got enough ready to show yet, at least not enough to compete with other heavy hitters for attention at an event like E3.
I've not really noticed a significant increase in her marketing presence... She's pretty much been the "face" of the Overwatch IP from the start.
I'll grant that it can be clunky or cluttered in places, but I suspect a majority of folks simply don't share your opinion of the game.
I'm fairly lucky to have had two long term gigs (3.5 and 2.5 years each).
Depends on the type of work you do, I suppose, but it's definitely easier for me to just go to where the jobs are right now.
Tragically, I suspect that scenario would be an IMPROVEMENT on what many films do.