Ask @AXYPB:

Same as before, but I'm thinking like having Rikka and Sayuki for Iron Man, Iron Man 2, Marvel's The Avengers, and Iron Man 3. (I'm choosing characters that would represent a movie then bring all the characters together for an Avengers film, would that strategy work?)

I'm afraid I cannot provide counsel for fanfiction prospects. I wish you luck on your endeavors.

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I want to do like a collaborative web series that has the characters from the Sono Hanabira series. (The main series) in which has me and one or two of the characters watching a film in the Marvel Cinematic Universe. But the problem is I don't know which actresses from the series should be part of.

I'm afraid I cannot provide counsel for fanfiction prospects. I wish you luck on your endeavors.

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Which episodes of reo ppoi radio do Takako, Runa, Shizuku, Risa, and Miya make a guest appearance?

Azuma Yui (Takako) made guest appearances on episodes 14 and 15.
Ueda Yuki (Runa) has not made any guest appearances, though she did provide a greeting in episode 51 and a voice letter in episode 82.
Mi Ei (Shizuku) made guest appearances on episodes 61 and 62.
Kuroi Neko (Risa) made guest appearances on episodes 44, 47, 69, 71, and 72.
Akimoto Nerine (Miya) made guest appearances on episodes 44, 48, 71, and 72.

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Who is more perverted: Mai or Miya?

Miya is more pronounced in her ardor for Risa than Mai is for Reo. While Miya and Mai both openly make advances upon their partners with no regard for their environment, Miya goes to the additional lengths of collecting Risa's undergarments for herself and is seen indulging herself with images of Risa when separated in promotional art, which Mai generally does not.

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Which episodes of Reo ppoy radio do mai and Sara make a guest appearance?

Izumi Ayaka (Mai) made guest appearances on episodes 10, 12, 20, 22, 25, 26, 32, 33, 34, 37, 40, 41, 45, 46, 50, 55, 59, 60, 66, 69, 70, 79, 80, 85, 86, 87, 88, 89, 90, 94, 100, and 101. Starting from episode 106, she is a regular host.
Uri Satsuki (Sara) made guest appearances on episodes 29, 30, 33, 34, and 36.

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Which artstyle of the sonohana vns do you prefer and why?

I have a slight preference for Peko's original art style before the redesigns in 2012. The sharper and darker lines compared to the present style lent the characters more distinct silhouettes and eyes, although the eye sizes were somewhat large. The newer, more modern art style allows for more characters to appear on-screen while occupying less space. However, the eye shapes are more similar to each other, and the softer lines and colors give the students a more youthful appearance, particularly in the faces and hair.
Also worthy of mention is the art style of Aida Takanobu, which I see is somewhere between the old and new styles described above. A distinct feature of the style is the folding of skin under tight-fitting clothes, which is generally not seen in Peko's artwork. The casts of the Angels titles and The New Generation sport a variety of legwear, including knee-high socks, thigh-high socks, and tights, in multiple colors. As I have written in past articles, deliberate choices in legwear can help to further define a character. This variety would be a welcome addition to Peko's character designs, which most commonly use black knee-high socks with little deviation.

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How successful, w/r/t your expectations, has the officially licensed SonoHana Steam release been? Are you pushing to license and release any of the newer, full length VNs to Steam?

For inquiries regarding sales figures and future plans, please contact MangaGamer directly, as I am unable to provide answers for those topics.
Aside from the many favorable reviews on the Steam release page for Remembering How We Met, the most positive effect is the curiosity for other titles in the series expressed in reviews and forum threads. Fans are informing one another of the expanse of A Kiss For The Petals and how to purchase other titles in the Steam forum, and it is in turn resulting in requests for further localizations. This is the best possible outcome for the wide release on Steam, and I am very proud that our work has generated such excitement for A Kiss For The Petals within a market previously unexposed to it.

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Is it possible to port any of the Sono Hanabira games onto Wii U?

Visual novels typically use relatively little resources, and A Kiss For The Petals specifically has no special features that require above-average hardware capabilities, so all modern video game consoles, the Wii U included, would be able to run ports of these titles. However, licensed ports of any A Kiss For The Petals title on any video game platform are, to say the least, rather slim.

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Who do you personally want to see voice the characters if the series was dubbed in english?

I do not have any preferences for particular performers, nor do I have any knowledge of talent for English voiceovers of adult-oriented animated works. It is my belief that the adult content is what distinguishes A Kiss For The Petals above other yuri works, so while it is important that the characters and story are delivered through the English voice performance, poor performance in explicit scenes will make repeating them undesirable and may decrease its value as an adult-oriented work.

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What are your hopes for the Nintendo NX?

The most common wishes for NX are improved computational power and attractiveness to third-party developers, but I would add quality-of-life improvements that are discussed less frequently. I would like improvements on loading times for internal system features and Miiverse, a universal image sharing button similar to those found on the PlayStation 4 and Xbox One, and a fully overhauled system interface.
My primary issues with the current generation of Nintendo hardware are long loading times for system menus and no convenient way to save footage or stills of gameplay. Much needs to be done to incentivize third-party development on NX, and I believe a convenient gameplay experience will be instrumental to making games attractive on NX over other platforms. The Wii U's eShop and long time between system power-on to the start of a game are major obstacles to this end. This was especially true in the early days of the system, before a major system update reduced loading times within the system menus.
The inconsistent support for taking screenshots of gameplay results in many players resorting to using mobile phone cameras to share images on social media outside of Miiverse, and while several Nintendo 3DS games feature screenshot functionality, it is sometimes limited to only one screen, are highly compressed, and comes at the cost of several buttons being reserved for it. Nintendo Image Share and Miiverse are available to share screenshots in most cases, but the long loading times to access these services, as well as further compression and resolution reduction on Miiverse, discourage frequent sharing. The ability to access the HOME Menu is also needed in order to do this, and it is sometimes restricted, most notably during online play. A complete reworking of the system infrastructure will be needed to address this, similar to a post-launch PS3 update which allowed its XMB to be accessed from within gameplay.
There are many questions from consumers about the form factor of NX, and with the current speculation pointing toward a modular hybridized design that packs common hardware in a central unit with multiple hand-held devices, it is my hope that the amount of portables does not have a factor in the set-top console's total power.

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