Certainly. Grover wielding an axe, Torvald's ultimate, and Bomb King's existence are all examples of that.
The short answer is to never create anything that is not fun for both the person playing it and the enemy on the receiving end. There are infinite ways to find fun, and that's a goal that is always being chased.
That was legacy from the beta modes, but I'm a huge fan of maintaining backup options to give us freedom in the future. There's plenty of voice over work in Paladins that is there just in case.
All I can say right now is it'll be something new for us.
We've talked about it before, so it's possible. It's not in the plan in the near term.
Very Soon TM
There is no stop in the short term. We may hit a point where we re-evaluate, but for this year we are committed to increasing our champion roster.
Ooh! This would be a fantastic champion to work on!
The team felt being able to toggle sprint to remove stickies constantly would be a balance point for him. Since stickies have a 2s fall off timer without movement clearing them, it creates a tight window for both BK & Viktor.
Upon unlocking the collection in the store, the new Item Quest will appear in your quest log.
New hazards yes. Destructibles likely not. On our setup destructibles cost a noticeable amount of performance and we want to keep our min specs low + ensure console feels great
We are definitely experimenting with new map designs to spice things up. One of our internal maps actually has a giant saw hazard built into a wall!
They would likely be unstoppable without them. We are looking into ways to make that feel a bit more even, like lowering all healing and shield health along with wrecker/cauterize. But it is important those counters stay strong to discourage deathballs.
Yes, that is on our list.
We have a melee flank kit we're toying around with.
Well that would really be something, wouldn't it?
We like the diversity within roles like Pip vs Ying as you mentioned, and will be creating more champions that push those boundaries in the future.
We are experimenting with this internally. It's hard to say what will actually make it out to the live game, but the team is discussing it.
Not likely. Mounting at any time during combat made certain roles too difficult to balance. When a Makoa could mount up and reposition like a Flank champ for free it broke the intended meta.
Not for the current modes, no. As we look at new modes it's not out of the question, if it fits well.
Pip used to drink a potion and became giant angry Pip, gaining a melee smash attack and rampaging across the countryside.
Bonus Movement Speed operates on a "Strongest Wins" system, meaning only the strongest source is applied. In addition, there is also a diminishing return on the value (at a high high number) where bonus Movement Speed starts to become valued less. This allows us to create a large number of cards, items, and buffs that apply Movement Speed.
Yes. Pick rate and skill ceiling are two very important factors in the balance team's decision making.
There is time left. We have not announced an end to the Colossal Chest yet.
The female front liner isn't front in line. Ahem.