What do you think about current Falcom? I'm not 100% complaining since the Kiseki series is very good, but focusing so much on it makes Falcom's catalogue have less variety. I want them to return to their 2000 era, and release a lot of different games with different styles.
First warning, sorry for the spam. Second: this is going to be a weird question, since I think there are at least two levels to the situation regarding the Kiseki games and their frequency:
1) I see the frequency of the games coming out to be something akin to an author trying to get their story out. From interviews I've seen, it's clear to me that they really want to tell this story- and they know fairly far into it in advance. Kondo's stated that they have a basic concept in mind how it's supposed to end, and that they're dedicated to finishing it as they can.
2) Unfortunately, other games from Falcom at this point actually don't sell as well as the Kiseki games. In fact, Zwei 2- their last PC title- had terrible sales, from the sounds of things with their statements on twitter and what not. Looking at the sales of the Ys titles and even Nayuta, they've not been able to achieve the same amounts with them or other games. Kondo's also said that he likes working on the Ys games, and there's definitely "not an Ys game" around the corner, but looking at all the evidence it's clear that it really is, and he's trolling people.
This probably took far longer than I'm willing to admit... but... I went digging for Media Create numbers (and had to resort to Famitsu numbers to a degree as well.) Let me show you the numbers for first week sales for each of the PSP titles as I found them. Another note: I could not find any listing of numbers for Gurumin or Vantage Master Portable either, unfortunately. These numbers also do not count the subsequent rereleases over time, as well. - http://i.imgur.com/6NPg0tG
From a business perspective, it makes sense to focus on what gets more money- as a result, this will allow them to create other games reliably. It's kind of a give and take sort of situation. As the Kiseki games give them a lot more income, they are fully capable of putting that income into other titles eventually. But as the Kiseki series is not only continuous, but they usually have two Kiseki titles in development at the same time.
However, Falcom also has long development times. And there are supposedly two Ys games in the works- whether one of the projects is still viable: this would be the Ys Seven multiplatform project that Falcom revealed back in 2009. Whether or not this pans out or if it's been appropriated into something else- we don't know. Hopefully we'll hear about it one day... Then there's that unannounced title in the works.
For my opinion? Understand I'm a Kiseki fan, so I don't really mind it, but I do like the other games. My dream title is an HD release of Nayuta no Kiseki, and can't wait to find out more about the other Ys game(s). Then as they go to the PS3 and PS4, the development costs go up, as well. So they need to use these numbers to create neat, innovative new titles for those systems, too. While I miss the variety of titles, I'm also willing to wait for others to show up, at the very least.
1) I see the frequency of the games coming out to be something akin to an author trying to get their story out. From interviews I've seen, it's clear to me that they really want to tell this story- and they know fairly far into it in advance. Kondo's stated that they have a basic concept in mind how it's supposed to end, and that they're dedicated to finishing it as they can.
2) Unfortunately, other games from Falcom at this point actually don't sell as well as the Kiseki games. In fact, Zwei 2- their last PC title- had terrible sales, from the sounds of things with their statements on twitter and what not. Looking at the sales of the Ys titles and even Nayuta, they've not been able to achieve the same amounts with them or other games. Kondo's also said that he likes working on the Ys games, and there's definitely "not an Ys game" around the corner, but looking at all the evidence it's clear that it really is, and he's trolling people.
This probably took far longer than I'm willing to admit... but... I went digging for Media Create numbers (and had to resort to Famitsu numbers to a degree as well.) Let me show you the numbers for first week sales for each of the PSP titles as I found them. Another note: I could not find any listing of numbers for Gurumin or Vantage Master Portable either, unfortunately. These numbers also do not count the subsequent rereleases over time, as well. - http://i.imgur.com/6NPg0tG
From a business perspective, it makes sense to focus on what gets more money- as a result, this will allow them to create other games reliably. It's kind of a give and take sort of situation. As the Kiseki games give them a lot more income, they are fully capable of putting that income into other titles eventually. But as the Kiseki series is not only continuous, but they usually have two Kiseki titles in development at the same time.
However, Falcom also has long development times. And there are supposedly two Ys games in the works- whether one of the projects is still viable: this would be the Ys Seven multiplatform project that Falcom revealed back in 2009. Whether or not this pans out or if it's been appropriated into something else- we don't know. Hopefully we'll hear about it one day... Then there's that unannounced title in the works.
For my opinion? Understand I'm a Kiseki fan, so I don't really mind it, but I do like the other games. My dream title is an HD release of Nayuta no Kiseki, and can't wait to find out more about the other Ys game(s). Then as they go to the PS3 and PS4, the development costs go up, as well. So they need to use these numbers to create neat, innovative new titles for those systems, too. While I miss the variety of titles, I'm also willing to wait for others to show up, at the very least.