As far as I can see from screenshots, you are using something like 44px height characters and a 290x149 pixel perfect camera for in-game graphics. Is it correct? Were these your first choice? A 32px height is more classic but it seems hard to get the same detail level (especially on oblique lines)

Yeah, we are working with considerably big characters. This was our first choice because we wanted realistic animations for cutscenes and gameplay situations. With this scale we can create detailed objects too (all the game happens inside a facility so creating a huge variety of elements for the backgrounds was essential).
You can make great graphics with less pixels (look at Sword and Sorcery) but probably need to rely in other aesthetic elements or use more fx/music tunes to represent certain effects or gameplay mechanics.

View more