What games did you work on in the past? Which ones are you most proud of?
A bunch of mobile games and some Nintendo DS ones.
Splinter Cell 5 DS ( a scrapped version that was never released... it was good, too. It got to gold status but was cancelled a week before Christmas. A lot of people quit. I did a few level designs, bosses, and all the minigames. There was a cool cover stealth and cover shootout in a subway that I was pretty proud of).
a DJ Hero like game
Some minigames for a Popstar game
a Cooking Mama like game
Some design work on a Wii pool game
Some design work on a tank battle game for PSN
A 3D physics puzzle game that died pretty early on in development...
Designer on Dungeon Hunter 2 (my favourite -- this is the game I was talking about - I did most of the level and boss design, all of the story, lots of interface stuff, all the multiplayer design, I storyboarded all the cutscenes and even the opening animation, also did a lot of difficulty and enemy balancing... I think the only thing I didn't at least touch was the combat and skill system. Oh, I named the items, too! There's a wand in there called the "sprout wand" that deals weak earth damage, ha ha ha...).
Dungeon Hunter 3 (It started out as a really exciting upgrade to DH2 and then was transformed into F2P arena fighter bullshit. ;~~~; I quit after this).
Splinter Cell 5 DS ( a scrapped version that was never released... it was good, too. It got to gold status but was cancelled a week before Christmas. A lot of people quit. I did a few level designs, bosses, and all the minigames. There was a cool cover stealth and cover shootout in a subway that I was pretty proud of).
a DJ Hero like game
Some minigames for a Popstar game
a Cooking Mama like game
Some design work on a Wii pool game
Some design work on a tank battle game for PSN
A 3D physics puzzle game that died pretty early on in development...
Designer on Dungeon Hunter 2 (my favourite -- this is the game I was talking about - I did most of the level and boss design, all of the story, lots of interface stuff, all the multiplayer design, I storyboarded all the cutscenes and even the opening animation, also did a lot of difficulty and enemy balancing... I think the only thing I didn't at least touch was the combat and skill system. Oh, I named the items, too! There's a wand in there called the "sprout wand" that deals weak earth damage, ha ha ha...).
Dungeon Hunter 3 (It started out as a really exciting upgrade to DH2 and then was transformed into F2P arena fighter bullshit. ;~~~; I quit after this).
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