for heavy dtilt into manual tatsus, I negative edge down to back, while letting go of A. then I slide my thumb over to B so I get strong tatsu instead of weak tatsu. I do the same thing with hadoukens out of dtilt.
I have c-stick set to tilt. the few times I tsrk (topkek) I'll have a walking motion forward buffered already, so when I do c-stick down I only input down and forward and A. same with uptilt.
no answers out of shield. none of his normals are faster than 7 frames, and he doesn't have reliable disjoints to make up for that. his saving graces are that he's heavy, benefits greatly from rage, and demands respect when recovering because of ganoncide.
he's probably bottom 5.
reitarow
peach:
from 0%: floating dair>falling u-air>grab>dthrow>bair
mid percents: floating dair>jump fair
mid percents: dtilt>float cancel nair (x2)>dash attack
ryu:
low percents: focus attack>dair>uptilt>dtilt(x2)>heavy dtilt>tatsu
from 0%: rising full hop fair>falling uair(just hit1)>dtilt (x2)>heavy dtilt> fireball/tatsu
death percents: sour fair>TSRK
sure o:
idk, I should ask him sometime.
I just finished shokugeki no soma, I'm about to finish OPM soon.
wow, appreciate it ;w;
the cricket SFX from mario's hammer in TTYD.
the sound effect that the pokeball makes when releasing a pokemon in the original series.
"I can't let you do that, star fawks."
the twirling sound effect that mario makes whenever he enters a level in 64.
the new smash bros controllers are great. top tier.
I saw stilettos, good shit :3
I have a HUUUUGE combo video project coming out soon, watch out for it