Ask @FatPandaGames:

Yeah pixel art is great thing. I'm also creating my game and using pixel art. Because it's easier for me and also it's good looking art. And i want to ask how big is your game dev crew?

Hi man! Right now we are 9 people working on Twin Flames, 6 senior devs and 3 juniors! But we have also other developments such as Flat Kingdom and Lobo With Shotguns, is going to be a rough year! Demo is coming in late February! Stay tuned man!

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All your game assets is drawn by pixel art?

Yes! All the game assets are drawn by pixel art! With some particles/effects in Unity 3D, do you like the graphical style?

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In what platforms will this be available? Will there be Linux support?

Gonzalo Guerrero
Hi Gonzalo! Yes, the game will have Linux/SteamOS support as well as MacOS and Windows! Stay tuned for the demo!

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I have been following you guys since the kickstarter and i loved the game concept. I would like to play soon, when will the demo be available?

Hi w_Showdown! We are very glad you liked the game! The demo is planned to be released on late February on Steam, stay tuned for the updates!

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About Fat Panda Games:

We are video game studio based in Yucatán (México) with a strong focus on creating high quality games with very distinctive aesthetics. We can be very versatile, working on our own IPs, but also advergames, simulators and other interactive media. Twin Flames is our nowadays project.


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