Is there a way to calculate/find out the hitstop a move causes?

You can capture the video feed at 60fps using an external capture card and then step through it in a video editor, or perform the move in a local replay and then frame step through it, but otherwise no, the game doesn't tell you the number of frames of hitstop for a given move. I imagine most attacks cause similar hitstop within their "class" though (light, medium, heavy) so you probably only would need to double-check a handful of moves in each class to get a general idea.

View more