@MagicalTryph

Tryph

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Who is the one person that can always make you laugh?

They haven't been a part of my life for years. Thanks for bringing that back up, askfuck.

Please describe the cast of MGNQ using songs from Final Fantasy XIV.

I don't really feel like giving theme songs to your stupid shitty ersatz OCs, writefuck.

Where does your online handle come from?

Tryph comes from Tryphena, which was my AIM SN since high school. I used [HK]Idril back when I was really into competitive CoD:MW and Moonstruck on Bnet when DotA was still a WC3 UMS map.

I'm about to start playing Baldur's Gate for the first time, and I'm thinking of doing so blindly. What should I expect?

That depends. Are you starting with 1 or 2? If the latter, you may be somewhat confused at the beginning as the game largely assumes that you've completed the story of the first game, although you get the opportunity to tell your party members, and various other BG1 characters throughout the game, that you don't remember those events so as to prompt them for exposition. In any case, get the Throne of Bhaal expansion immediately, download the last patch released for the game from Bioware's website, and enjoy a great (if cliched) storyline with fun tactical gameplay and a staggering number of sidequests and potential hours played. The music, sound design, and hand-painted environment maps hold up amazingly well today. The only game I can favorably compare to it in recent memory would be Witcher 3.
If it's the first game, then you should be aware that the game has not aged as well as its sequel, but it's often considered one of the most genuine D&D tabletop experiences translated to cRPG format. Lots of manual travel, sometimes hilariously deadly combat, and an adventure-mystery plot. BG2 is the better game but the experience is greatly enhanced if you play through BG1 first. If you can tough through the dated aspects or if that doesn't bother you, then you'll enjoy it.
And if you're talking about the Enhanced Editions, just don't. Buy Planescape: Torment or something instead.

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Are you going to just keep running away?!

Don't worry. We're all headed for the same place, anyway. I'm just going on ahead.

Who is playable in the MGNQ videogame?

You control Chiaki during the intro to learn the basic game controls and kick off the plot. At the end of the tutorial stage, Chiaki appears to die in a cinematic.
Then it pulls a MGS2 bait and switch to reveal that the protagonist is actually going to be Kumatora on a secret mission to find out what really happened to Chiaki. She gives the game an initially whimsical mood with her aggressively energetic personality, pop culture references and lampshading, but the story gradually switches back to its noir and Urobuchi inspirations. It tests her naive spirit against cynical situations, betrayal, temptation and unintended consequences. What seemed to be a straightforward action RPG mystery plot with God Hand-style gameplay turns into a study of how violence causes as many problems as it solves, how a chain of ethical compromises can turn a hero into a vigilante, and at what point idealism has to be tempered with pragmatism.
The gameplay becomes increasingly dialogue-heavy, where Kumatora's choices, and how and when she resorts to combat (which deteriorates from cheerfully pulpy to viscerally disturbing) determine how her character and the story evolve. She might go through the game trying to save everyone only to have failed to save people from themselves, or carve a path of bodies that leaves her ultimately alone with no shelter from her guilt. The narrative never pulls any punches with the effects of Kumatora's decisions. But the real point isn't finding a "right" way to solve problems, only a way that allows Kumatora and the player to live with themselves at the end.

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Language: English