The components that make up FS and FE are simple, yet the way they all combine together results in a complex interplay that often gets ignored in reviews and discussion due to the "blind" nature of the games. How do you decide what stays in the system and what gets dropped?
Absolutely love your music, Paul! You are, hands-down, one of my favourite electronic artists. Just curious: what are some of your go-to synths/effects when producing?
Do you guys plan any other DLC for FS?
This may sound completely crazy, but did you every consider adding a melee component to Frozen Synapse? Like when two soldiers are close to each other the game would shift to a Toribash-style fight? I think that would be awesome
All time favourite games?
Which tools do you guys use for development? How long did FS take to make from conception to final product?
How many Starcraft references will be thrown into the titles of your upcoming ensnare album? Also what race do you play?
Do you ever plan on producing any more ridiculously epic trance like your One Step Behind the Mankind remix? That song might be my favorite trance track of all time, definitely top 5.
Was there ever any plans to start an official FS tournament? The nature of the game clearly invites to it... and what about FE?
Any plans to translate Frozen Synapse and/or Frozen Endzone to other languages?
What/Who are your biggest influences when it comes to music? Do you get inspiration from movies, video games and art as well?
Inspiration from other media...not really, if I'm being honest. I actually used to think about that kind of thing a lot more when I was younger - particularly when I was at university - but these days it's more of a practical thing for me. I don't really apply a lot of theory to what I'm doing and I think other types of art are better at having a theoretical influence on you. That might change in the future though!