Hey, I'm also an indie developer, I've really liked everything by you and Minor Key Games that I've played, and I was wondering what a few of your favorite coding languages are. -Teneven
It depends on the application. C++ is my default for most game programming tasks. If I'm writing command line tools, I'll usually go with Python since it has so much built-in support for string manipulation, file management, etc. Most recently, I started learning C# when I was building the level editor for Super Win the Game, and I've really been enjoying it. It's a nice combination of familiar C-like syntax and lots of pre-existing libraries to handle almost anything you could throw at it.