Ask @QuestDrone:

How widely used are sonic fences beyond Tenebris? What's their niche, compared to the electric fence used by Clarke crew or other human barriers?

They are primarily used to establish large and wide scale boundaries against animals or sentients of various species. They can be tuned to specific species, or they can be set to a sort of wide band multi-frequency spectrum, but no matter the case, they tend to work by pulsing infrasonic frequencies projected in a directed cone outwards from the fence perimeter intended to cause acute discomfort to any living creature that gets too close. Usually electrical fences are employed between the sonic emitters to serve as a redundant barrier. They are typically quite effective against most forms of fauna, and are cheap to set up and maintain, so they are popular for use in areas with little development.

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Does becoming educated raise "intelligence," or is intelligence the innate potential to become educated?

Intelligence in this case is used in reference to one's IQ, which does not change in any measurable way with education and could be said to be a measure of overall cognitive capabilities.

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+2 answers in: “How are the mental traits that indicate aptitude for becoming a Psion measured in a pool of potential recruits? Could a non-hive bureaucracy competently find suitable individuals using a personality profile put down on paper?”

If the Rip Drive is Heretic's superluminal drive, is he missing a proper subluminal drive? Do hive ships equipped with FTL: Rip Drive still use the Skid Drive for subluminal travel?

At present, Skyl vessels have been equipped with a sublight gravity drive for interplanetary travel using Theseus's technology. Before this, the Skyl used exceptionally powerful and oversized fusion plasma torch drives to physically accelerate vessels in system. Prior to their rebellion, they simply used Void Shards.

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Presumably psionic jamming interferes with psionic reading and imprinting as badly as it does communications. But are non communication related psionic abilities, like telekinesis, hindered by psionic jamming?

Any ability that does not directly target the user exclusively would be drastically inhibited by direct jamming, such as via worn psionic insulative materials, or limited to the insulated space in the case of silence chambers. Directed psionic jamming, such as via signals, simply makes it more difficult to focus, and thus grants penalties to the use of abilities, but does not totally inhibit them.

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Do we know of measurable personality traits and talents that correlate with talent as a Void Crafter? Would it include intuition, or a talent for the creative arts?

Many such traits actually overlap. Intelligence and force of will are both the two most critical components. Beyond that, it becomes more a matter of personality traits and subjective attributes.

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+2 answers in: “How are the mental traits that indicate aptitude for becoming a Psion measured in a pool of potential recruits? Could a non-hive bureaucracy competently find suitable individuals using a personality profile put down on paper?”

How are the mental traits that indicate aptitude for becoming a Psion measured in a pool of potential recruits? Could a non-hive bureaucracy competently find suitable individuals using a personality profile put down on paper?

In typical RPG terms, it would be a measure of will and intelligence. Both the hive and human authorities would be able to screen populations for roughly the same things, though the hive is able to confirm these aspects through mental scanning while non-hive authorities would be forced to simply test one's aptitude in a more open and official capacity.

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How easy is it to observe and figure out what the functions of a space city's Hub and Wards are? If world-ships like The Observance are the size of space cities, what can we figure out about it from observation?

That depends entirely on your knowledge of the subject technology. If you've ever passed by an industrial district on the highway and blankly thought "wow, I have no idea what that is for" then try and picture looking at a structure built by aliens. While you do have information gathered from captured Scavengers, most of them are about as wise in the ways of scav industry and logistics as you or I. That said, you can made rather reliable broad generalizations, such as distinguishing military, logistical, or commercial structures from one another using only a rough grasp of the species architecture and culture.
As for the Scav world-ships, they are somewhat easy to figure out in this way, due to their harshly spartan culture, everything is very practical in design, and thus tends to be more easy to interpret. In addition, unlike proper space cities, the world-ships seem to be more tightly designed, without a large, spinning ward structure but instead being a solid chunk of armored and shielded hull to maximize defense and minimize exposed surface area, and that surface is almost entirely devoted to weapon batteries, hangar bays, retractable dock yards, and industrial scale resource extraction and processing intakes. From your gathered memories of the scav society, you do know that most World-ships are built around scavenged sacred technology left behind by their gods, in addition to whatever valuable tech they find on the worlds they strip. The process of building a world-ship is in itself a form of worship, with the scavs using the resources they find to create a structure whose form itself is an expression of their devotion to the gods, using what resources they find like a divine, ship-building version of Iron Chef. As such, the world-ships are not always optimally built with a singular purpose in mind, but are instead built to maximize the use of the scavenged infrastructure. It is not uncommon for entire wards to be stripped districts of alien space cities or weapon batteries to be stripped down battleship hulls split open and grafted over the outer hull, but the inner core is almost always some manner of highly potent Watcher technology, which they tend to try to theme the rest of the ship around.

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I can't recall if you've answered this question before, but would a psionically enabled human (e.g. one with an equivalent medium relay implanted) be vulnerable to void scrying like other sapient species? From your responses earlier the only thing special about humans is their psionic blindness.

Everything, even inanimate objects are vulnerable to void scrying. The difference is that it is much more difficult to find something when it is not psionically active unless it is personally linked to the one searching. While it is more difficult to find a default human than to find a psionically active human using scrying, the real differences are in the resistance to mental attack or manipulation. A normal human has a passive resistance that relies largely on its mental stealth to passively not be attacked, and once targeted directly will tend to corrode over an extended period of time, preventing being made into a long-term servant without modification, as you have seen. A psionically active individual, however, gains a layer of active mental defense built upon their own training and mental abilities to actively fight off any mental attack and resist such influences. A human psion has sacrificed a portion of their natural shallow presence in the Void in order to gain mental powers, but this effect is not 100% lost, only their long term self-destructive nature is totally removed. In essence, you could assume that the modifications made to the humans to allow them to suffer the influence of the Void are not all that dissimilar to your own receiving-only relay that you gave to Lee.
To think of it in typical RPG combat terms, default human resistance is essentially Evasion Tanking, while a psion is armor tanking, while a human psion is dipping into both.

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On the wiki if you want because I can’t fully explain my intentions here nor my justifications. Would you like me to?

Sure, feel free to dm me on discord or twitter if you want too.

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+1 answer in: “So if an anon comes up with a economic and industrial that can be implemented retroactively (math and research unlocks taken into account) would consider implementing it if it got enough support?”

So if an anon comes up with a economic and industrial that can be implemented retroactively (math and research unlocks taken into account) would consider implementing it if it got enough support?

Not sure I fully understand the question. Do you mean, if someone wanted to draw a comic using the quest, would I be okay with it, or are you asking if someone wanted to do a comic of the quest, would I be willing to help out in making it? Or something else?
Either way, it would be a yes to both, emphatically.

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Does the White Queen’s meddling mean that humans have “unique” psionic powers they can unlock (like Seiner or Elizabeth), or can other species develop these abilities too? For example, would it be possible to potentially have a Valen voidcrafter and a Taidaren psion, or was that white queen tech?

Technically yes, as the human species have been carefully altered so as to be able to function with a psionic environment without being noticeable. The human mind is in essence, psionic stealth tech, meaning human Void Crafters are able to function within the void without attracting unwanted attention. This, at least for the duration of the quest, due to the nature of your true enemy, means Void Crafter is essentially locked to the human species. In theory you could make a non-human crafter, but such a being would be... well, perils of the warp would be the best way to put it I suppose.

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If they think large influxes are good, actually, how does that fit "with individual planets placing draconian laws on who and what can and cannot leave or enter a planet's atmosphere." And where does that leave retirees and nonworking family members?

The Commonwealth has just about every form of government there is representing somewhere within its space, but very few would qualify to be democratic in nature. For the most part, the matter of migration is less an issue of legal statutes and more one of decree by a planet's ruling monarch, council, chairman, dictator, or oligarch class. In the case of Argos specifically, the planet pledges fealty to a prominent house of nobility within the Ruenthal Empire, and as such the various noble representatives involved will discuss where there is an excess of population, if any, and where they would be most appropriate to relocate to. Royal proclamations do require certain rights to be granted to its subjects, both in the negative and positive manner, these "peasant privileges" include such things as free basic education, health care, and guaranteed housing, among others. These are ostensibly designed by the Emperor to prevent peasant revolts by ensuring a basic standard of living. These regulations say nothing about the distribution of technology and the like, but for the most part, the subjects of any planet working under a neo-feudal system do have a standard of living that is at least not oppressive.
In the case of Argos, those too young to work attend an education system designed to test the aptitude of students and train them in the appropriate fields of study needed to operate and maintain the machinery used in the planet's many manufactories, mines, and processing plants. While these systems are largely automated, they do require technicians to repair and maintain, as well as update them as improvements are developed and build new facilities as needed. In addition, those who are especially skilled are given the option to attend off world officer academies, as the Commonwealth fleet maintains recruiting stations on every world, and is always on the lookout for potential officers. Those who are too old to work or are especially injured or incapable of work are cared for by their families, who are paid a stipend by their lords for the extra effort. If they have no family, or their family is unable to care for them even with the stipend, they are sent to care facilities that are typically maintained on a dedicated floor of some of the larger hospitals on the planet, typically in the planetary capital or major metropolitan center if the world has any. They're certainly no five star hotel, but they are clean, efficient, and peaceful. Pretty much what you would expect from a retirement home, really.

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+2 answers in: “Is it safe to infer that with the devastation of the Scavenger war, and restrictive immigration policies of other Commonwealth worlds, Argosian refugees have nowhere to go?”

Will they have to build temporary housing FEMA camps for those displayed from the destroyed city buildings?

Yes, most likely, although anti-bombardment complexes within the cities do provide shelter and food supplies for a short period of time and will allow time for such efforts to commence.

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+2 answers in: “Is it safe to infer that with the devastation of the Scavenger war, and restrictive immigration policies of other Commonwealth worlds, Argosian refugees have nowhere to go?”

Is it safe to infer that with the devastation of the Scavenger war, and restrictive immigration policies of other Commonwealth worlds, Argosian refugees have nowhere to go?

Not quite. While it is true migration is more controlled in the Commonwealth, this is largely due to its decentralization and wealth disparity and not regulation. Those who can afford to move tend to be in charge of the worlds they live on, and those who would wish to move tend to be unable to, leaving military service as the only real option. This also means that civilians are seen as a valuable resource on most Commonwealth worlds, and no self-respecting member of the nobility would turn down a large influx of even moderately skilled laborers, which Argos has many. In addition, Argos itself is a major world of great strategic value, as it is an industrial powerhouse with a great deal of shipyards and industrial infrastructure along with a bounty of natural resources. Despite the loss of most orbital structures, the surface still has many factories and processing plants that can be repaired, and the Commonwealth will place a great deal of priority on bringing the planet's industrial sectors back up to full production as soon as possible. In all likelihood the planet will actually receive an influx of migrants to replace those who died in the fighting and help with reconstruction, and not an outflow of displaced refugees.

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Hey man just wanted to give you an update that I got to session 40 so far and wanted to know what you though of it so far? https://forums.spacebattles.com/threads/hive-queen-quest-by-quest-drone-archive-thread.721162/ Should I change anything?

stelarwand030
It looks great. Let me know if you want any help with it for any typo clarifications or help with any broken music links and the like, if you are planning on adding in music and images that is.

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Hey dude, how’s it going? Is HQQ on hold for the foreseeable future? Stay healthy man, we’re pulling for you.

It's going great, too great. I keep getting new things to do and getting promoted and it's been eating into my time trying to get settled into it. Just got promoted to a manager position now and have started training for that as well.
Will be returning as soon as I can though.

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QD it seems shit is going to get really bad if the /qst/ paywall gets implemented. Could going to 8ch until the questing site is made be an option if SHTF?

I don't think so, the archive situation would be even worse there, and any such event would only pressure the future questing site to further rush their release.
It would also provide a decent level of pressure for its community to be people other than pervy Akun players who were kicked off that sinking ship, which would honestly be nice to have the brand new questing site not be immediately overrun with smut and just become known as "that place that is like QQ but with less strict mods."

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We've learned a lot about how the Union handles alien contact, but could you tell us a bit about the protocals the CW have for dealing with alien life? Have they ever had a successful diplomatic contact with non human life before the Hive?

None that are known. They interact with the Valen in a peripheral sense, using them as intermediaries when dealing with the Union, and having very infrequent trade agreements on occasion as well as the occasional mercenary contract, but their overall interactions with non-human civilizations is otherwise highly limited. Taidaren are largely barred from Commonwealth space, ostensibly for health reasons, but more accurately because they know the evolutionary prerogative that directs their general behavior, and are not interested in establishing a semi-hostile parasitic underclass that the taidarens have created on so many Union worlds. By and large, Ceph are seen as potential enemy agents, and the Commonwealth want nothing to do with them, since Void Cutters rarely raid or attack Commonwealth forces and both the local planetary leadership and the wider Commonwealth administration believes giving shelter to Ceph refugees would only increase the odds of that changing for the worse.
The only alien species other than the Hive that the Commonwealth has any official interaction with is the Valen clans, which are cordial, but deliberately distant, with no treaties for gate building and no embassies recognized or held by either party, although there are a number of delegations and clan representatives spread across both factions' space representing the interests of local planetary authorities and individual competing banking clans, such arrangements are done carefully and with as little attention as possible to avoid the larger Commonwealth administration from shutting things down for fear of allowing valen influence over local rulers to grow too strong. The Valen capacity for subterfuge is well known, and any treaty proposed or contract offered is given a great deal of suspicion as a result.
The fact that the Commonwealth have allowed themselves to interact so closely with the Hive in so short a time speaks more to their desperation than to their diplomatic instincts, as they normally respond to alien diplomatic gestures with hesitation and paranoid xenophobia, though your strong-arm interactions with the other factions in the area could have influenced that in some way. Regardless, the Commonwealth's primary goal has always been to maintain the stable human hegemony within their space, and the furthering of human self-interest policies within the region, and they have always functioned on the unstated understanding that all other species' governments function along the same, or similar prerogatives for the self-interest of their own species and species sub-factions. Because of this, the only outright hostile relationships they have historically have had, is with the Union, who claim to be more egalitarian in nature, a claim the Commonwealth considers to be a cover for a mixture of corruption and incompetence in avoiding alien influences in policy decisions.

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Humanity was intentionally bred to both lack psionic sensitivity and resist psionics, but the Taidaren, Ralighans, and Scavengers appear to lack any kind of psionic sensitivity or reaction as well. How do these three races compare from a psionic perspective to each other and the known psionic races?

The intentions the Gardener had for the Ralighans is lost to time, but their psionic baseline is on par with most other naturally evolved species along the lines of the Scavengers and Taidaren. All three of these species have no sensitivity nor resistance to psionics, and could be considered to represent a baseline for non-psionic life, compared to which Humans are more resistant, and Valen are more sensitive.

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For the sake of clarity, in the time of the Ancients was Cluster essentially a wandering artist that routinely auctioned off planets for food in place of growing food themselves and were the Watchers basically genocidal Anti-sentients in regards to the lesser races?

From what you can gather, the Cluster utilized evolution on a mass scale as a kind of skunkworks, seeding life on harsh worlds to then harvest the resulting adaptations, with most of their population, if you can call it that, living in space in nomadic cluster forms. The Watchers on the other hand are less clear, but seem to have been more artistically minded, viewing a planet's biosphere as something akin to a highly complex work of art, like a bonsai tree in need of careful pruning and grooming. Such garden worlds were likely not intended to hold any practical function beyond their simple beauty and artistic appeal, collecting all manner of interesting creatures, or even shaping and guiding evolution to make them more interesting, and micromanaging them in a carefully balanced ecosystem, like a fish tank or terrarium, but on a planetary scale.

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Would it be possible for a Ralighan to become a “hero” unit and provide extra research/espionage/combat abilities, or are they too primitive and isolated to provide these kind of advanced abilities?

Yes, such Agents do not require a level of civilizational development to recruit, although such a lack of development would cause any recruits to be weighted away from scientists and more in favor of specializations that relate to their native environment, such as survivalist, brawler, or species-exclusive specializations, just as any recruited taken from a highly developed world would be much less likely to be skilled at surviving wild environments and more likely to be an engineer, tech, or spin doctor, while those who live on less developed, but still advanced worlds would have more a mix of survivalists and sharpshooters. Scientists require highly specialized training, and can't typically be recruited from a general population, while psions are made through implants, but are instead noted during recruiting drives as being individuals with notable mental will who would, if trained, have notable psionic skill. In this case, psion is actually not an exclusive specialization. A newly recruited Agent won't only be a potential psion, instead, out of a list of newly recruited Agents, some will have the potential of becoming skilled psions with the proper implants and training, while others simply lack the willpower, so psion is less like a specialization and more like a modifier. You can get a Tech, for example, who then tests to be suitable to be a psion, and then you will have a psionic Tech Agent.

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Could Queens ever effectively lie given their psionic communications?

Yes. While communication through thought is efficient, it is still up to the individual on what thoughts to send. While it is of course possible to attempt to gleam some level of information through sneakily listening in on the hive in question, it is not without risk of detection, and the mind to mind communication between queens does require a conscious effort just as with a physical speech organ.

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