@QuestDrone

Hive Queen Quest

How widely used are sonic fences beyond Tenebris? What's their niche, compared to the electric fence used by Clarke crew or other human barriers?

They are primarily used to establish large and wide scale boundaries against animals or sentients of various species. They can be tuned to specific species, or they can be set to a sort of wide band multi-frequency spectrum, but no matter the case, they tend to work by pulsing infrasonic frequencies projected in a directed cone outwards from the fence perimeter intended to cause acute discomfort to any living creature that gets too close. Usually electrical fences are employed between the sonic emitters to serve as a redundant barrier. They are typically quite effective against most forms of fauna, and are cheap to set up and maintain, so they are popular for use in areas with little development.

Latest answers from Hive Queen Quest

Does becoming educated raise "intelligence," or is intelligence the innate potential to become educated?

Intelligence in this case is used in reference to one's IQ, which does not change in any measurable way with education and could be said to be a measure of overall cognitive capabilities.

If the Rip Drive is Heretic's superluminal drive, is he missing a proper subluminal drive? Do hive ships equipped with FTL: Rip Drive still use the Skid Drive for subluminal travel?

At present, Skyl vessels have been equipped with a sublight gravity drive for interplanetary travel using Theseus's technology. Before this, the Skyl used exceptionally powerful and oversized fusion plasma torch drives to physically accelerate vessels in system. Prior to their rebellion, they simply used Void Shards.

Presumably psionic jamming interferes with psionic reading and imprinting as badly as it does communications. But are non communication related psionic abilities, like telekinesis, hindered by psionic jamming?

Any ability that does not directly target the user exclusively would be drastically inhibited by direct jamming, such as via worn psionic insulative materials, or limited to the insulated space in the case of silence chambers. Directed psionic jamming, such as via signals, simply makes it more difficult to focus, and thus grants penalties to the use of abilities, but does not totally inhibit them.

Do we know of measurable personality traits and talents that correlate with talent as a Void Crafter? Would it include intuition, or a talent for the creative arts?

Many such traits actually overlap. Intelligence and force of will are both the two most critical components. Beyond that, it becomes more a matter of personality traits and subjective attributes.

The photonic molecules formed by hard light photonic microstructures would have no destructive interaction with antimatter, since the photon is its own antiparticle right?

Correct. In fact, hard-light projection appears to be used in some anti-matter containment methods aboard scav vessels.

How are the mental traits that indicate aptitude for becoming a Psion measured in a pool of potential recruits? Could a non-hive bureaucracy competently find suitable individuals using a personality profile put down on paper?

In typical RPG terms, it would be a measure of will and intelligence. Both the hive and human authorities would be able to screen populations for roughly the same things, though the hive is able to confirm these aspects through mental scanning while non-hive authorities would be forced to simply test one's aptitude in a more open and official capacity.

How easy is it to observe and figure out what the functions of a space city's Hub and Wards are? If world-ships like The Observance are the size of space cities, what can we figure out about it from observation?

That depends entirely on your knowledge of the subject technology. If you've ever passed by an industrial district on the highway and blankly thought "wow, I have no idea what that is for" then try and picture looking at a structure built by aliens. While you do have information gathered from captured Scavengers, most of them are about as wise in the ways of scav industry and logistics as you or I. That said, you can made rather reliable broad generalizations, such as distinguishing military, logistical, or commercial structures from one another using only a rough grasp of the species architecture and culture.
As for the Scav world-ships, they are somewhat easy to figure out in this way, due to their harshly spartan culture, everything is very practical in design, and thus tends to be more easy to interpret. In addition, unlike proper space cities, the world-ships seem to be more tightly designed, without a large, spinning ward structure but instead being a solid chunk of armored and shielded hull to maximize defense and minimize exposed surface area, and that surface is almost entirely devoted to weapon batteries, hangar bays, retractable dock yards, and industrial scale resource extraction and processing intakes. From your gathered memories of the scav society, you do know that most World-ships are built around scavenged sacred technology left behind by their gods, in addition to whatever valuable tech they find on the worlds they strip. The process of building a world-ship is in itself a form of worship, with the scavs using the resources they find to create a structure whose form itself is an expression of their devotion to the gods, using what resources they find like a divine, ship-building version of Iron Chef. As such, the world-ships are not always optimally built with a singular purpose in mind, but are instead built to maximize the use of the scavenged infrastructure. It is not uncommon for entire wards to be stripped districts of alien space cities or weapon batteries to be stripped down battleship hulls split open and grafted over the outer hull, but the inner core is almost always some manner of highly potent Watcher technology, which they tend to try to theme the rest of the ship around.

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I can't recall if you've answered this question before, but would a psionically enabled human (e.g. one with an equivalent medium relay implanted) be vulnerable to void scrying like other sapient species? From your responses earlier the only thing special about humans is their psionic blindness.

Everything, even inanimate objects are vulnerable to void scrying. The difference is that it is much more difficult to find something when it is not psionically active unless it is personally linked to the one searching. While it is more difficult to find a default human than to find a psionically active human using scrying, the real differences are in the resistance to mental attack or manipulation. A normal human has a passive resistance that relies largely on its mental stealth to passively not be attacked, and once targeted directly will tend to corrode over an extended period of time, preventing being made into a long-term servant without modification, as you have seen. A psionically active individual, however, gains a layer of active mental defense built upon their own training and mental abilities to actively fight off any mental attack and resist such influences. A human psion has sacrificed a portion of their natural shallow presence in the Void in order to gain mental powers, but this effect is not 100% lost, only their long term self-destructive nature is totally removed. In essence, you could assume that the modifications made to the humans to allow them to suffer the influence of the Void are not all that dissimilar to your own receiving-only relay that you gave to Lee.
To think of it in typical RPG combat terms, default human resistance is essentially Evasion Tanking, while a psion is armor tanking, while a human psion is dipping into both.

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On the wiki if you want because I can’t fully explain my intentions here nor my justifications. Would you like me to?

Sure, feel free to dm me on discord or twitter if you want too.

So if an anon comes up with a economic and industrial that can be implemented retroactively (math and research unlocks taken into account) would consider implementing it if it got enough support?

Not sure I fully understand the question. Do you mean, if someone wanted to draw a comic using the quest, would I be okay with it, or are you asking if someone wanted to do a comic of the quest, would I be willing to help out in making it? Or something else?
Either way, it would be a yes to both, emphatically.

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