New voice acting is something you seem to decide against for many smaller updates. For those updates, is that something you might come back and add at some point in the future?

The problem with voice acting is that there is no 'low scope' way of doing it. Regardless of how many lines there are (with more being more work, obviously), it has to cross the bar of writing the script, doing auditions, finding the actor, implementing into game, then localizing across like 15 languages.
We definitely want to do these whenever possible, as well as go back and hit prior updates, but we won't always be doing these.