I sure hope so! I'd love to! Preferably on a project where she can have control over the characters and designs and stuff too.
Sukeban Games or Alice in Dissonance, I guess. I'd be most interested in working with people who really push the limits of what VN's are. When I was younger I would've said 4LS but I'm not really sure who/what exactly constitutes 4LS at this point.
If you haven't seen, then:
http://store.steampowered.com/app/404480/
Overall yes. I'm not sure if it would work as well about a fictitious eSport, but stuff like Starcraft or CSGO or LoL would be interesting to read about, I think.
Haven't read any but I know of some. I think it's risky. You don't have a specific target audience unless you can really sell everyone on your characters rather than your story.
Hmm do you mean like ML Extra/Unlimited with how Unltd is hidden until after you complete certain stuff in MLE? Assuming so then...
No probably not. Secret routes, maybe, but having a whole extra (heh) game that you can't really promote or market is gonna be really hard to justify financially.
I believe it exists but I honestly don't know of any VN's that do this. It's something that I think could be neat to help tie episodic games together (maybe you were referring to TellTale stuff?)
The "secret" route in Symphonic Rain. Saying more than that would be spoilers.
I guess philosophically they're the same thing. IMO they should be used sparingly. This is just personal opinion, but I don't like the "protagonist unexplainedly wakes up in a world exactly like his except ____" stories
Like when there are romance options but the protagonist doesn't pursue any? I think it would be interesting if that was treated as a valid option with a whole route and stuff, but most treat it as a bad end.
Alternative is good and I can't deny how well the setup in Extra/Unlimited pays off. That said, it's a lot to ask your audience to sit through hours of mediocrity for the resolution