@Raithfyre

Josh

What are your thoughts on a story with multiple different possible love interests, in which depending on which love interest you choose, the other possible love interests fall in love with very different people?

Very good, and underutilized. It makes the charactera feel more like people and less like they exist solely for the benefit of the protagonist. It's something I'd like to do myself at some point.
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Latest answers from Josh

Will you ever work with Weee/Raemz from Katawa Shoujo again?

I sure hope so! I'd love to! Preferably on a project where she can have control over the characters and designs and stuff too.

If you could write for any other visual novel team, even as a one-off, who would it be?

Sukeban Games or Alice in Dissonance, I guess. I'd be most interested in working with people who really push the limits of what VN's are. When I was younger I would've said 4LS but I'm not really sure who/what exactly constitutes 4LS at this point.

Have you ever read a visual novel where its routes can differ very wildly genre-wise, such as a decision made may lead to a slice of life, another one leads to mecha-like story and another decision to a magical-like story instead...?

Haven't read any but I know of some. I think it's risky. You don't have a specific target audience unless you can really sell everyone on your characters rather than your story.

Do you ever think that an entire second "secret" visual novel concept will ever used again? (tbh, it would be expensive af and it kinda shows why there's only about 1 or 2 of them that is well known to casual VN readers)

Hmm do you mean like ML Extra/Unlimited with how Unltd is hidden until after you complete certain stuff in MLE? Assuming so then...
No probably not. Secret routes, maybe, but having a whole extra (heh) game that you can't really promote or market is gonna be really hard to justify financially.

With the advent of stories that have major popularity (not naming specific examples to avoid explorers) and the nature of visual novels, do you think the idea of surprising the player that the game "remembers" you playing it, is overused? Do you think new ground can be broken in this idea?

I believe it exists but I honestly don't know of any VN's that do this. It's something that I think could be neat to help tie episodic games together (maybe you were referring to TellTale stuff?)

What is your favorite "road not taken" moment in a visual novel? ("road not taken" moment is when the visual novel either sets up a moment that echoes a different route, or sets up a set piece that is ironic to another route)

The "secret" route in Symphonic Rain. Saying more than that would be spoilers.

Are the ideas of alternate realities and time travel different enough to be useful in a visual novel, or are they one and the same? And how should they be used?

I guess philosophically they're the same thing. IMO they should be used sparingly. This is just personal opinion, but I don't like the "protagonist unexplainedly wakes up in a world exactly like his except ____" stories

Best way to handle a story where the protagonist chooses no love interest?

Like when there are romance options but the protagonist doesn't pursue any? I think it would be interesting if that was treated as a valid option with a whole route and stuff, but most treat it as a bad end.

Thoughts on Muv Luv?

Alternative is good and I can't deny how well the setup in Extra/Unlimited pays off. That said, it's a lot to ask your audience to sit through hours of mediocrity for the resolution

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