Ask @RiotFeralPony:

Oh man you guys took a bunch of content off your twitch livestream channel. Does that content live anywhere else, I was going to tackle trying to make some particle effects for a game i'm making and remembered a stream u guys had a while back and wanted to watch it. Do they live somewhere still?

Ora Merkel
I'm not sure which ones you're referencing but a lot of our vfx videos are from Jason Keyser who has a youtube video channel discussing VFX and league vfx specifically. https://www.youtube.com/user/jasonkeyser

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Any update on switching platforms?

Hey folks. I'll post more as I get to it (I've been pretty busy of late so apologize on the delay). After talking it over with a number of folks internally and the large number of you who have contacted me about issues with the Ask.fm platform - ranging from issues of being unable to use the site on mobile to reports of getting malicious/spyware from ads on the site, I want to make sure I'm setting I'm going to making the transition over the Tumblr.
It'll probably take me a while to properly transition as I'm unfamiliar with the platform. I still plan on keeping this account open and answering questions from here. I'll let folks know the new address and info once it's setup. Thanks for sticking with me! Looking forward to more discussions & questions.

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Would it be OP if Brawler's Glove built into Cloak of Agility?

Probably not, but I'd prefer to just fuse them into a single component piece and get rid of Cloak tbh. I don't think we need two separate crit component items.
A possible alternative is we drop crit components entirely as most of crit's downsides are most pronounced at this stage with lower values and replace them with an AD & Crit item (Brawler's or Cloak), and a AS & Crit (ie Zeal).

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You want to solve the support shortage? Just ask CertainlyT to make more supports. Yasuo and Thresh are the most played champions in their roles, he could probably solve your "nobody wants to support" problem with 1 or 2 champion releases.

It's an obvious oversimplification but there is some truth to this. Thresh is incredibly popular and appealed to a lot of players who don't enjoy "traditional feeling supports". I think designing Support champions to appeal to a broader range of players is a good approach.

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Would you say Illaoi is balanced? Her highs seems REALLY high (Taking out entire teams with well placed/timed ults) but her lows seem pretty dang low and prevalent. The ratio of meh to good just seems a bit... off (to me). What do you think?

I think she's generally pretty balanced, but yes I absolutely also agree with your assessment that she tends to have very high highs and very low lows. Those champions certainly aren't for everyone and we need to be careful about how many are in the game generally speaking but overall I think it's good we have some of them.
Illaoi is okay but not a super clear win in this camp for me because she also tends to be very binary in her lane matchups which exacerbates the above problem, but I do enjoy playing her. I definitely have had some of my most miserable losing games on her though.

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What were your thoughts when you introduced the vision reduction mechanic with Graves' smokescreen and was it true that Graves was designed due to the lack of masculine ADCs at the time

He was not made specifically to address the lack of masculine ADCs but myself and IronStylus really cranked up the testosterone because of it. That's why he ended up with an absurdly sized shotgun, a bulky dad-bod and an excessive amount of hair.
For the vision reduction mechanic I had the rest of the kit complete at that point and I knew I needed a primarily utility move as he already had enough damage, and placing more damage on W meant I would have to pull damage out of other spells and reduce their impact and satisfaction. The reason I chose vision reduction was it was a suggestion from Coronach (former champ designer) as a CC type we hadn't used much. It fit reasonable well thematically as a smoke canister and fit with my idea that I wanted this guy to be in melee and scrapping with dudes.
In particular I liked the vision reduction was the one CC type in LoL that is more effective vs Ranged champions than Melee ones. This doesn't do much at all versus a Xin Zhao training on your face but absolutely lets you fight those other Marksman with 600+ attack range.
I know it's a pretty polarized mechanic on the frustration side, but I really appreciate the mental game that occurs with vision denial and I would take that any day over getting hit with a Root or a Stun or something that temporarily removes agency as opposed to something that limits my information available but still leaves me in full control of my character. As a Marksman archtype that generally have pretty low amounts of CC this felt like a good middle ground in regards to making a mechanic that was impactful and made a lot of sense on his kit mechanically.

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Your channel needs to be promoted on the boards, main LoL website, or something... I can tell you're not getting as much attention here as you used to.

Definitely the number of questions being asked per day have dwindled. Some of that is definitely on me as I've been less active lately and having Ghostcrawler move off the platform certainly hurt as well. I've still got a lot of questions here though and I like the directness that this format offers. There's a lot of upsides and downsides to using Ask.fm but I'm also finding myself less able to answer many of the questions people ask even only being gone from the Core Gameplay team for a short while, I'll do some thinking over the holidays of how I want to continue and will obviously update this thread with my decision.

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This summs up my thoughts exactly https://twitter.com/Jarge__/status/812442388614549504

I suppose that depends on what you're expecting out a "support" role versus a "carry role". If the definition of support is simply nothing but healing, then yes we've moved away from pure support champions. If the definition of Carry is an impactful role than I would also agree, we want all roles to have a large impact on the overall game, but otherwise no I don't agree with that assessment.

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Does Rumble being in a rusty mech limit his Skin potential? If so, any ideas how to solve that? Whether VU or other

There are two elements than limit his skin potential.
Thematically it's a little more difficult, though there is also some cool opportunity with a mech that is unique to Rumble it does limit your options quite a bit. A theme like masquerade would be out of the question :D
In terms of actually crafting the skin - the more complex the model and rig the harder it is to make a skin for and this is actually a factor. This is why skins for Udyr, Zyra, etc are really challenging because it's simply so many more models and skins to effectively make for a single skin. This is time that could be spent on other skins or even other projects entirely.
So a Rumble skin is do-able but thematically there are more limits than other skins so many skin lines just wouldn't work with him and there is a higher opportunity cost just in raw time to produce than many other champions. None of this is impossible by any means but it does mean we tend to make less skins for Rumble than other champions.

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Is there some longstanding balance problem, something fundamentally overpowered about the marksman class, that makes them a requirement for every team? And for why they have to be played bot lane?

It's always been they are generally viewed as necessary to take down and siege structures. This was the push for the change in the mid-season mage update to allow mages to better scale their basic damage against structures (and also the reason for the AP Ratio on basic attacks vs towers to begin with). Other classes haven't been able to provide that level of structure damage and the level of sustained damage in teamfights that marksmen provide often needed to take out large beefy targets. I think there is probably potential now to make a teamcomp work without them but I'm not sure folks have been aggressively testing in that space and how the teamcomp would shake out once that element is removed.
They are played Bot Lane primarily for Dragon control. It's a powerful objective you need to be able to contest which means you want as many players as possible present. Mid lane is a lane that is safe enough that you don't need to a support to survive even if in a losing lane so teams leave that to the solo player and since Marksmen scale better with items over levels they need the single lane experience less than their mage or assassin counterparts who tend to scale better off levels over items.

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Speaking of replays, and I know this isn't your area, but maybe you know something: Is it even feasible to create a way for replays to not break after a patch? Will we one day be able to look back at replays from a year ago? Or should we not get our hopes up?

It's a feature we'd love to have but I wouldn't get your hopes up anytime soon. It's easily multiple times over the most difficult aspect of developing replays for any game that changes over time.

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I need to talk to a Rioter asap, like not through forums or tweets but like live chat or DMs somewhere it's important pls help.

Obviously if it's sensitive I won't post any response publicly here but you need to give me a bit more context before I could help - and a way for myself or someone else to get in touch.
If you need to get in touch with someone generally, player support can also often assist.

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The Rylai's changes did hit Cass pretty bad, what are the chances of her getting some buffs as compensation?

I not super in touch with the balance guys anymore but I would find it unlikely. Numerically the nerf was less impactful than one might think (about ~1.5% from what I saw) and we didn't do any "compensations nerfs" when we removed the Aegis aura from the game in preseason which boosted her about ~2.5%. She's still net more powerful after the Rylai's nerf than she was before preseason and she was already strong then.

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How big is the hitbox on that fish Fizz throws? https://clips.twitch.tv/wingsofdeath/HelplessPheasantRiPepperonis

The circle at the end is quite large but the projectile isn't anywhere near that big. The clip is a little misleading at first glance because it looks the missile turned in mid-air but it really ended it's toss
https://postimg.org/image/tp3zp96bx/
I made a shitty paint drawing above, but he didn't get hit by the red part. It landed and he was in the edge of the yellow ring.

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https://www.reddit.com/r/leagueoflegends/comments/5hkedc/rylais_is_still_listed_as_an_option_of_being/ Do you actually have these lists done manually? Why?

It's so that we can manually order how they appear in the upgrade path. Items further on the left are naturally picked more often and are easier to find quickly, especially on items with many, many upgrade paths (like ruby crystal or longsword) - doubley true if you have to use the slider to see all of them. Usually we base this ordering off the items that kinder to newer players or the most likely path you are using to upgrade. If you have a ruby crystal it's likely you'll turn it into a Sightstone, items with a "dangly" component item like Titanic Hydra's Ruby Crystal, it's much less likely you want to search the upgrade path off that component piece.

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the "must be in education before and after your internship" rule can never be broken. So I was wondering whether you knew what the actual truth is. :P It's for the game design internship!

I believe that's actually correct. The internship program is meant for students currently in university, it's not a "really super beginner seriously no experience required position" position. If you are currently not in university and feel you're qualified apply for the Associate position instead. It's basically the same position in most respects.

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