@ShinSyn

ShinSyn

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why don't you stream more often?

UnsafeonHit’s Profile PhotoHoL UnsafeonHit
My work schedule has been really bad as of late, I want to stream from my account but my PS3 was getting repaired so I've been playing on my Roommate's account. I should be back on my PS3 soon though.
After that, I should be fine with streaming again. Also, getting the Steam version of Xrd to stream properly is a pain :(

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What do you think of killer instinct and what do you think about all these fighting games coming to pc ?

I don't have much of an opinion of Killer Instinct, I don't really play it (No XB1) so my opinion wouldn't hold much weight but it does look like a fun game. Also with all these fighting games coming to PC, it makes them much more accessible to people who do not have consoles or a specific console which is cool!

What do I do? I've been playing fg seriously for roughly 4 years but I can't even become decent. I lose to random scrubby players all the time because I have no idea what they'll do & I can never get a read on someone. Since it seems I just cant adapt to people am I doomed 2 be bad forever and quit

Keep playing.
First off, If you're losing to "scrubby players" doesn't that mean they're doing something right or you're doing something wrong? So I wouldn't say these players are scrubby if they're beating you. When it comes down to it; You haven't fully grasp of the things you've learned playing whichever games you're playing and/or, you're not utilizing the tools you've been given properly. Maybe you haven't found your niche for FG's ATM and trying to work off something you may not have a skill for, yet. You may not be a read-based player and may have to try another route by playing by controlling the pace or a high-pressure okizeme play or something else.
I've been grinding for years and still lose to people as well, hell people in my scene always pass me up in skill and I do get frustrated about it, but I'm a slow learner and have accepted that's going to be a thing. People learn faster than others, people know what they're good at early in and, some people are just really good at adapting or finding a player's weakness to exploit. So don't let it get to you if you're playing and slowly improving which could be the case; maybe you're a slower learner than others.
I used to be the same way (attitude-wise) and I still have my moments as well when I see it happen but frustration will be a part of playing the game. It means you see something you don't like but it's up to you to figure out how to deal with that problem. Look at your wins once, and your losses three times over, that way you'll understand why you aren't winning those games and it will sink in and stay in your head to help find an answer.
Nothing is hand given to you, you need to work like everyone else, if not work harder. So sit back from the game for a bit, maybe a few days or a few weeks to get your mind off of it and approach it with a clear mind when you play next time.

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Out of all the fighting games you have played and their different versions, Who has been your most favorite character to play? Why?

HellfireCO’s Profile PhotoJesse (Hellfire)
Easily Chipp. Speed, mobility and tons of options. I like having a large branch of options so when I come across a situation I'm not stuck. However, the trade-off is that you don't have much health for it, which is fine. If you play it right you don't notice the flaw.

Pls save me from dps, I can never tell when my opponent is gonna wake-up with something there isn't a tell I literally guess everytime and guess wrong 90% of the time dps feel unblockable to me if I block they don't do it, if I pressure then DP! What do I do? I never pressure because of this.

Gotta pressure, that's part of the game. Calling out DP's is an art, not one that I'm too good at either but I manage. Maybe you're being too obvious when you pressure and bait? If you're going too hard and not placing meaty's, you'll eat a lot of DP's, and if you're hard baiting DP's they won't do it. It's all trial and error, try adding safe jumps to your game and that could help.
Liked by: thelameassdude®

How interested are you in watching FG streams where a player only plays training mode and watches their replays to try to improve but doesn't play any netplay and is this a good idea in general? Curious because most streams I feel don't have active learning from the streamer, just having fun derp.

Different content is fine! It could also help others to see what training works and what doesn't. I'd like to see this every once in awhile rather than the usual.

Which do you think is harder? Effectively buffing a character without making them overpowered or effectively nerfing a character without making them weak.

I feel both are equally as hard. Just look at the companies that have been doing it lately. No one has seemed to have gotten it right yet.

I know you liked melty blood but did you play another doujin fighting games like big bang beat and akatsuki blitzkampf ?

I wanted to play Big Bang Beat, I just don't know where to find it. I do think Akatsuki Blitzkampf is fun, I just didn't have enough time with it. Also, I didn't know Akatsuki Blitzkampf was a doujin fighter?!

Can you explain to me the difference between hitstun and hitstop? Isn't hitstun blockstun? I don't understand the definition of hitstop.

I'll try my best to explain it:
Hit stop is the freeze frame/animation frame of both characters; when the offender's attack connects or is blocked and when the defender goes in hit stun/block stun.
Hit stun is the time frame a character is unable to do anything except tech (or utilize directional influence) after being hit.
Liked by: thelameassdude®

I've been thinking about my char not being good enough to apply diff strats like "play patient or rush" but also that maybe I'm just not good enough to apply the strats and my char is fine. At what skill point should the idea of "Maybe my char isn't as flexible as I think" enter vs "Just git gud"?

It's not really a skill thing, some characters just aren't designed to pull off certain strategy. However, if they have a tool(s) to pull off said strategy, maybe you gotta be creative and figure out how to apply it. It's not the question of "git good" or "flexibility" if that's the case. It comes down to creativity if the character has access to those tools.
Now, if they don't, you'll have to learn how to work around the limitations of your character and run their game plan. In your own unique way so that you're not easy to read. I hope this helps.

What is your opinion on mechanics that can be used as combo breakers of sorts, like MKX Sonya and Xrd 1.0 Elphelt detonating grenades while getting hit, UMVC3 Doom missiles coming down even if you hit them, and general screen based traps that can break combos if you hit them even during your combos?

TBH, I don't care for it that much. It does affect gameplay but it's part of the game we all have to work around. You play the cards you're dealt with is how I see it.
Liked by: thelameassdude®

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