Ask @TC_Halogen:

Have you ever try LR2 and 02Jam? I've heard that their mechanics revolve around strict judgment timing and harsh LN gameplay. But I myself not really sure whether I need to move from Osu or not. Some people said that Osu!mania isn't good for improvement because of "mashing" doesn't get punished.

I have not played Lunatic Rave or O2Jam, no. I have heard similar things though; you do what you feel you need to do for learning the game better: if you want to heed the advice of others because you think they're helping you actually grow in the game without utilizing manipulation or gaining bad habits, then work it out.

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I am playing stepmania 5, and I installed til death theme, but somehow the theme is not working properly. The score tracker (with percentage and amount of flawless you got) is not working and the result page does not show up. Can you tell me what is going on and how to fix this? thanks in advance.

If you haven't fixed this yet, send me a screenshot and I might be able to help you out.

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would it be cheating if I set hidenote judgment setting in sm to make it so all judgments make the notes vanish as opposed to just great and up? having notes for cb's not vanish induces cb rushing insanely for me on very early cb's cause I end up hitting notes that didn't vanish then just cb rush

I am not entirely sure of what it is that you're trying to do here, but if it's something that you're doing to your theme/osu! skin to make it more playable without modifying charts or timing windows themselves, it should be ok.

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How does offset affect someone's gameplay? And how do I use it properly?

Offset shifts the note positioning in correspondence to the music. For example, if a note lands at a time of 0.110, then applying a +10 offset will make the note land at 0.120 (you'd need to hit later to get the desired timing). Conversely, a -10 offset would have the note landing at 0.100 (you'd need to hit earlier to get the desired timing).
To utilize it properly, you'll need to play aurally and understand exactly what the chart is intending to follow, and determine whether or not your taps following the music are ending up ahead of or behind the receptors, and just earlier/later (respectively).

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Let's say I want to be able to comfortably jumpstream 270 BPM. However I jumpstream comfortably at about 190-200 BPM. Would it be effective to play maps that are nothing but jumpstreams starting with about 200 BPM and slowly increasing the BPM, or would you work towards that goal differently?

The difference between 200 and 270 is astronomical, and I'd like to think that you're aware of that at your skill level. The general concept of improvement is to play just a bit beyond your comfort zone; however, the difficulty will begin to exponentially increase and you'll need to refine your technique to make sure you're doing what you can the right way. It's really difficult to explain and people take this task on in different ways. Get a feel for how you trigger your keys, get a feel for how you can reduce motion to actuate them, and get a feel for how your posture and hand placement affects your speed, stamina, consistency, etc. Trial and error, always.

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What do you think about this video? how is something like that possible? is this SM or ITG i'm not sure how he did that in a stepchart https://www.youtube.com/watch?v=3hpMG69c0DM

This kind of stuff is entirely playable. As far how it's done in a chart, it utilizes a programming language called Lua — although this particular thing is playing a special build that has a few more features that no other builds do. Typical of TaroNuke, as he is a very talented programmer and can bend just about anything to his will with regards to StepMania/ITG/etc stuffs.

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How would you introduce yourself if someone in a rhythm game community (let's say, osu!) asked you to introduce yourself?

I'd just say what my username is, what I play, how long I've been doing it, and then other interests. I don't have any reason to flaunt anything that I do - that being said, if someone asks me about other things that I've done within the community, I'd talk about my tournament participation experience, both as a player and as a staff member, among other things.

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If I want to pass Planet//Shaper, What should you say I should do/practice?

Old, but if you're interested in just passing Planet//Shaper, stop and train a bit harder on other things first. Passing is never the means to an end; you should be trying to aim for proficiency at a certain technique, at a certain speed. Planet//Shaper has four things that you'll need to have at a core, two of which can be ignored (but really shouldn't).
- You 100% need to work on jacks, as that's one of the main features of the map.
- Work on stamina. Planet//Shaper is a tiring map and even more so if your technique in jacks is not great.
- Get comfortable with stutter SVs. There's not a lot of maps that have these, unfortunately; sometimes the counter-solution to this is to simply lower your scroll rate so that the choppy SVs aren't quite as violent.
- Learn the concept of approximating bursts. This is *NOT* something I recommend doing on a regular basis, but rather just for the purpose of this particular map. There are walls in P//S that most players will just alternate [12][34] through at varying speeds to maintain combo (myself included, though I should really be pushing myself to not do that).
Play other things, and gain experience so that when you come back to that particular map, it's that much easier.

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