@The_Doddler

Doddler

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Latest answers from Doddler

Can ImoPara2's engine actually support emoji, or was the 4/1 gag photoshopped? Seems like one of those stupid vn engine impossibilities.

I made the imopara2 emoji screenshots in photoshop, the engine doesn't support anything quite so advanced. It does support special font characters like hearts and music notes, which get used at points in the script, but you won't see anything quite so silly as the full emoji shots!

Are people allowed to make their own vn's using the Higurashi Steam engine? Cause I've heard that a group is working on porting the Console exclusive arc's using it.

That's pretty surprising honestly. It's not the easiest thing to work with, but I guess if that's what they want to use, that's cool. I don't know what mangagamer thinks, but I imagine as long as they're not making any money from it and it's at least higurashi related, then at least I won't say anything against it. Actually I think it's kind of cool. Modding the games was always on the table after all... it's built with that in mind. I at least wish I made it less cumbersome to work with though!

Thank you for all your work on Da Capo 3. That is my most anticipated game ever from MangaGamer.

I'm really glad to hear that! A number of staff has put a lot of work into it, especially Kouryuu, who spent nearly 3 years working on the translation. I'm really happy with the port, if you played the original and the new versions side by side and couldn't read the text I think you'd have a hard time telling which was the original. I'm looking forward to having people play it... but a little scared at the same time! There's a demo coming out once pre-orders open, which I hope people will take a look at. I hear there won't be too much of a wait before that happens!

What's the heck with Shuffle! release on Steam? Did MG lost the licensing rights? Is it a new translation? Do you know which version will it be (port from the PS2 version)?

I don't really know any more about this than is publicly available. My understanding is that Mangagamer was originally licensed to sell the game overseas for... geez, has it been 7 years? Anyways, when that ended, it sounds like Navel declined to renew, so mangagamer had to stop selling the game (though the side episodes, which I did ports for both, are for the time being still available). That they ended up going with another company is pretty unexpected though...
I'd be curious if the game's steam sales will be worth the effort... re-releasing old games on steam has been pretty hit and miss. On the other hand, given how many people responding to the announcement not being aware that the franchise has been previously translated, maybe it could work out. And as far as I understand, they are porting the console version to PC.

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Wait, you're shifting to web development? Does that mean you're getting out of the cartoon penis uncensoring industry?

Haha, no, this web development is firmly planted in the cartoon penis industry!

I know it's quite a ways away in terms of release date, but, having seen MG provide multiple "HD Remasters" (Rance, Sonahana), is there any hope for SukiSuki being release in something higher than 720p? It's a shame because the original assets appear to be 1440p, and you can see this in the CG rips.

I can answer this one. The game has high resolution assets in it because it really likes zooming and panning over the art and still have them look great. If you wanted to do a high res SukiSuki (and 1280x700 isn't exactly low res), we'd need even higher res assets to make it work.

So now illusion's publishing on steam, the OG controversy company themselves. I'm stoked to see my chinese porn games finding greater acceptance, but I can't help but feel paranoid that we're one new controversy away from it all dying abruptly. Am I just being paranoid doddles?

That's actually a bit of a surprise to me as well. It makes sense, VR is taking off and Illusion has something which I'm sure there's demand for that western companies seem unwilling to touch. Though Illusion was sort of responsible for the last major controversy, I can't really see that happening here. Last time was really a lining up of very specific conditions (and probably had more to do with the name of the game than anything else), I doubt there would be any real risk of a problem.

It's a ways out and you might not be involved, but would you know what the scripting situation for sukisuki is supposed to be?

The game will be running in the original game engine (Majiro). I'm not directly responsible for scripting on the game... but since we have a direct line of dialog going with the Majiro developer solving some issues we've encountered with 'Please Bang My Wife', I've done some basic script insertion and going through the basic motions of preparing it for English release to identify issues that may cause issues down the road. We're currently working on getting those problems taken care of as early as possible. I know vodoka has also recently been working to de-mosaicing the animated h scenes and cleaning them up for use, so all bases seem to be covered. I think in it's current state that once translation, editing, and image work is done, it should be a pretty smooth transition to testing and release, depending on the release schedule around it's completion.

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Have you considered using Denuvo as an antipiracy method for VNs?

I've heard about Denuvo, but I'm not sure how much of a fit it would be for VNs. There's been rumors that some companies in Japan are looking at it, but Mangagamer isn't one of those. Mangagamer has been actually attempting to shift away from DRM entirely, so even in the light of a drm scheme that works fairly well, I don't think it's something that would get much of a look.
Piracy is I think quite pervasive in the industry, with some of the largest communities of users obtaining games almost exclusively through piracy. While that's a bit of a shame, our strategy has largely been one of attempting to convert users by increasing value... the hope is that by providing solid products and supporting the users we have, people will feel more inclined to support us directly.
It's taken some time to turn the ship around so to speak, but I think it's really starting to pay off; I see genuine excitement about our announcements and releases, and people seem far more inclined to support us than they would have in the past. I can't say I speak for the company, but personally I don't really see a reason to change directions. At very least, I don't think DRM will need factor into that future.

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It may have already been asked but how do you feel about the removal of R18 scenes in eroge? Isn't it ironic since it's called eroge for a reason but yet they are removed/censored when brought over. Will this trend affect the industry (both eng & jp) in a positive or negative way?

Visual novels are a pretty interesting construct... as the name implies, they combine narrative of a novel with visuals of a game or anime to create something wholly unique. This combination is effective at telling certain kinds of stories, and Japan has latched on their ability to tell romantic and/or adult stories in a way that a purely visual or novel medium would be less effective at telling. If I'm being completely honest, porn and adult comics (for various reasons) can't deliver quite the narrative experience that a visual novel can.
That's not to say that this is the only kind of story a visual novel can tell, far from it, and it's also certainly not the only kind of stories I enjoy, but it is what attracted me to the genre to begin with. Adult stories with a strong narrative investment. It might be shallow for me to think it, but I do feel let down when what could be considered part of the emotional payoff of such a story is removed, even in games where it is somewhat detached from the narrative. Or to be more blunt, it's part of the game I enjoy.
So my thoughts on it are mixed. Increasing the size and visibility of the market is a good thing, but it is disappointing to see that developers feel the need to cut up their games to make that a viable option. Not that I don't respect players who don't want that kind of content in their games, that's perfectly valid, but I'd prefer it if they gave the customer the option. If that means giving up on releasing complete products, or pretending that the original versions simply don't exist, then it's something I'm not that interested in.

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Language: English