Hello, You are continuing to improve RPG 20XX ENGINE? Tnk
I might not trying hard enough (but I'm pretty sure I did, or missed something very obvious), but how do i play multiplayer for land traveller? after I clicked multiplayer->done-> it asked me to enter something... whatever i put in will bring me back to the multiplayer screen :( thanks beforehand
About Landtraveller: I enjoyed a bigger focus on combat in Terraria than in MC. Will the game be challenging beyond level 30? Will the enemies have primitive AI of "walk into target"? If it's possible I'd like any and all info about combat. Really excited for this.
Developing deep AI in an uncertain environment like a constructive game will be difficult. I want the AI for enemies later in the game to play somewhat intelligibly, it is always a nice surprise for players. You'll have to wait and see here.
The combat comes down to the abilities you chose, the equipment you made, the weapons you use, and the special moves you perform. Every one of these has a small beginning implementation in the public demo except the special moves. I don't know if I'm going to call them "special moves", though.
Just wondering if you've thought about creating a forum? Then it'll be easier to get help from other users and I wont be feeling like im bothering you D:. But I think this will probably be my last question for now. How do I remove the right box and the bottom left box from the (esc)ingame menu.
Thankyou very much! I did manage to make the event follow the player but i dont know how to make it detect obstacles and walk round them to continue following the player.
Recently I started using rpg20xx but there are some things i somehow can't manage to do. how do I make events move towards player(ie.zombies/ and caterpillar npcs)? And is there a way to make images appear directly above player like a emotion bubble?
How do I use a clay tablet? And is there some resource such as a wiki that I could use for future help?
Is there any way to improve visibility under ground? Is there a map in the game? How will you make this game increased publicity? Can you make your sword shoot fire? As for empty, I meant as far as questions.
There is a map already in the game, open your menu and select it (on the row below your inventory). There is also a shortcut (default key 'M'). It shows you where you have explored already. If you build a structure large enough, it will even be visible from this map.
At the moment, I think word-of-mouth will suffice in terms of increase the game's coverage. You can help with this if you want~ However, this is the pre-greenlight stage. Once the greenlight page has actually been created, I have other methods of showcasing the game idea around.
It's not quite fire, but there is a default power already in the game that can work with your equipped sword. If you are the fox or deer animal type, they have a innate power. Press alt fire (default key left ALT) to shoot it. It also works with an equipped axe or bow. Later, orbs will be implemented in the game which allow anyone to use powers while equipped. Fire is planned as one of the first orbs.
Surprisingly empty. Anyway, will there eventually be a Tank? For important trench crossing moments.
When you say "port to Android" do you want to port the editor or thw engine? Will I be able to port my PC-made RPGs to Android using this or will I also be able to make games on Android?
Sorry if I missed it, but are RM2k/3 projects going to be compatible with 20XX? Also, are there any other features you plan to add in your engine, eg Mode 7, or the newly added temp variables? Also, the editor crashes if you try to compile without opening any project. PS: Where to report bugs?
So what are your short term goals for RPG 20XX? Also, any plans of supporting Linux/Mac?
What would you say makes RPG20xx superior over other free alternatives to RPGMaker? Such as the Wolf RPG Editor and RPGboss.
It is true I can read Japanese, but it would take me too long to decode Wolf RPG Editor in order to evaluate it. It might be good, or it might be horrible. Japanese support will come to RPG20XX. If it works with Japanese text already, it would be coincidental. I still need to perform a series of tests first.
RPGboss looks as though it barely exists, is hard to use, and probably won't be finished. RPGboss is a good example that any RPG toolkit advertising "Open Source!" and "Linux!" on the front page over *a list of useful RPG features you are actually going to care about* is not worth your time. I haven't needed to refer to the many easy to use yet powerful features already implemented or planned for RPG20XX to answer this question. It is sad that you can eliminate many pieces of RPG creation software with the simple question "..but can it make RPGs?".
I also wrote a survey of other RPG creation toolkits here where I compare RPG20XX to the most complete projects out there: http://rpgmaker.net/games/2664/blog/12505/