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I might not trying hard enough (but I'm pretty sure I did, or missed something very obvious), but how do i play multiplayer for land traveller? after I clicked multiplayer->done-> it asked me to enter something... whatever i put in will bring me back to the multiplayer screen :( thanks beforehand

Are you using the public demo? The multiplayer test server for that has closed down. You'll be able to play multiplayer once the game is released on Steam for Early Access. I'm aiming around Spring 2017 for that.

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Is there any way to improve visibility under ground? Is there a map in the game? How will you make this game increased publicity? Can you make your sword shoot fire? As for empty, I meant as far as questions.

I've actually completed fixes and improvements to the visibility function for the next release. I anticipate I'll work on and perfect this function time and time again, but the game is designed knowing particular situations are hard to see. It can use this assumption to increase or decrease the difficulty. Classic RPG games in this perspective did things like intentionally hide items or stairs behind other tall objects, or hidden side walls.

There is a map already in the game, open your menu and select it (on the row below your inventory). There is also a shortcut (default key 'M'). It shows you where you have explored already. If you build a structure large enough, it will even be visible from this map.

At the moment, I think word-of-mouth will suffice in terms of increase the game's coverage. You can help with this if you want~ However, this is the pre-greenlight stage. Once the greenlight page has actually been created, I have other methods of showcasing the game idea around.

It's not quite fire, but there is a default power already in the game that can work with your equipped sword. If you are the fox or deer animal type, they have a innate power. Press alt fire (default key left ALT) to shoot it. It also works with an equipped axe or bow. Later, orbs will be implemented in the game which allow anyone to use powers while equipped. Fire is planned as one of the first orbs.

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What would you say makes RPG20xx superior over other free alternatives to RPGMaker? Such as the Wolf RPG Editor and RPGboss.

The answer to this depends on you, actually. In the end, you must answer this for yourself.. but I'm going to assume you are asking me this because you want me to answer as though it were my perspective.

It is true I can read Japanese, but it would take me too long to decode Wolf RPG Editor in order to evaluate it. It might be good, or it might be horrible. Japanese support will come to RPG20XX. If it works with Japanese text already, it would be coincidental. I still need to perform a series of tests first.

RPGboss looks as though it barely exists, is hard to use, and probably won't be finished. RPGboss is a good example that any RPG toolkit advertising "Open Source!" and "Linux!" on the front page over *a list of useful RPG features you are actually going to care about* is not worth your time. I haven't needed to refer to the many easy to use yet powerful features already implemented or planned for RPG20XX to answer this question. It is sad that you can eliminate many pieces of RPG creation software with the simple question "..but can it make RPGs?".

I also wrote a survey of other RPG creation toolkits here where I compare RPG20XX to the most complete projects out there:

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About 狐・小百合:

A computer scientist Timber Wolf Kemonomimi (still a furry!) from the desert. A pleasure to meet you~ :3 Author of LandTraveller

Mars, Tholus Summit