How do you decide to give a champion a certain kit? I reckon that you have a number of different kits that would fit the champion so how do you decide for one kit over another?

The answer is iterate, iterate, iterate! Working together with the other two parts of the DNA (specifically, the *N*arrative designer and the concept *A*rtist) we brainstorm themes and expressions of a champion's power. I then go and write a whole bunch of paper kits and start implementing them in game. Through lane testing (where it's just you on the new champion vs a champion from the live game that plays the same role) and full playtests you discover very quickly what is fun and what isn't.

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