What is the most time consuming bit of producing each part of the visual novel?

Alexander Litargirio
For me it's the writing ... The fault world is pretty big and while most stories focus on individual characters and their struggles, it's the world around them that sell the whole thing and makes the fantasy believable. I'm not a very organized person to begin with so getting all the ideas and wrangling them into something consistent is always the most time consuming part. Entire segments will be deleted and rewritten because some obvious common sense in the world of fault got over looked.
So yeah, it's the writing. The writing takes the longest.

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