Hi Aras! We are using Unity native rendering plugin for our recently released game "Mushroom Wars 2" and seems there is an issue in Unity 5.x for iOS methods UnityPluginLoad and UnityPluginUnload never happen. This cause some issues for us. Is this a known issue and any plans to fix it? THANXAndrey Korotkov
Sounds like the same question as in http://ask.fm/aras_pr/answers/141365091180 -- TLDR I know nothing about iOS plugins, but I know they are different from most other platforms "somehow"