Hi Aras! Any info about multi-channel signed distance fields in Unity? Is it going to be implemented? It's great for small UI text/icons! Reference: https://twitter.com/Chman/status/794870701501124612
I don't know the context why @chman was playing around with them, but for the general Font/Text rendering, yes someone is looking at improving the current situation. Bitmap-based glyphs are not really ideal, and indeed some sort of distance field based rendering is one of the options to look into. There are also ways that directly evaluate the glyph bezier curve outlines in the shader, though I'm not sure what are the advantages/disadvantages of that method.
So yeah TLDR: someone is looking into this area, but I don't know their roadmap/plans.