Hi Aras! I noticed textures set to Sprite in Unity don't seem to have an option to handle non-power of 2 textures. Is there some hidden way to do so? Would be great for us to get the advantages of PVCTR and ETC compression for our Android/iOS project.
I don't know, really. Maybe it's supposed to be there but got removed for some reason? Best probably file a bug or ask on forums, and people working with 2D would know.