Hi Aras, since somebody asked about Volumetric Clouds. Do you happen to know of any good real-time approaches that is capable of rendering clouds from afar as well as up close? Looking for a solution where I have a vehicle on the ground that could jump up to the sky and fly through clouds.
Nothing comes to mind right now, but I have not been following that area.
My guess is that "flying through clouds" and "clouds in the distance" likely need somewhat different systems/approaches for rendering.
"The Real-time Volumetric Cloudscapes of Horizon: Zero Dawn" from http://advances.realtimerendering.com/s2015/index.html I remember being fairly interesting, but I forget whether they handled "flying through clouds" case.
"A Novel Sampling Algorithm for Fast and Stable Real-Time Volume Rendering" from the same siggraph course might be useful for cloud rendering part too.
My guess is that "flying through clouds" and "clouds in the distance" likely need somewhat different systems/approaches for rendering.
"The Real-time Volumetric Cloudscapes of Horizon: Zero Dawn" from http://advances.realtimerendering.com/s2015/index.html I remember being fairly interesting, but I forget whether they handled "flying through clouds" case.
"A Novel Sampling Algorithm for Fast and Stable Real-Time Volume Rendering" from the same siggraph course might be useful for cloud rendering part too.
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Elvar Orn Unnthorsson