Hi Aras, What resources can you recommend for graphic programmers? Just wondering where my go to places should be to find quality material when trying to implement new feature X in my game. realtimerendering.com, dl.acm.org, GDC Vault,...?

Elvar Orn Unnthorsson

Basically the above, yeah.

"Advances in real-time rendering" siggraph course has some awesome material each year: http://advances.realtimerendering.com/

"Pysically based shading" course at the same siggraph is also good material: http://blog.selfshadow.com/publications/

Books like http://www.realtimerendering.com/book.html and http://www.pbrt.org/ are very useful too

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About Aras Pranckevičius:

Graphics programmer and code plumber at Unity

Kaunas, Lithuania

#graphics #programming