When is GI applied in the deferred pipeline? Is it applied with all the lights or after Final Pass? (or somewhere else?)

During the G-buffer pass, ambient & lightmaps & emissive things are rendered into the emission buffer.

This is fairly easy to see using the Frame Debugger by the way.

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About Aras Pranckevičius:

Graphics programmer and code plumber at Unity

Kaunas, Lithuania

#graphics #programming