Um... I really curious at your website is made with wordpress or other program?
Cómo habéis logrado dedicaros integramente al desarrollo del juego sin acabar debajo de un puente? Me gustaría entrar en el mundillo del desarrollo indie y ando algo perdido en ese proceso de transición. PD: Estáis haciendo un juegaco.
Ahora en serio, hacer videojuegos implica muchos sacrificios. Nosotros planificamos lo mejor que pudimos el desarrollo y nos lanzamos a la piscina con la campaña de Kickstarter, dejando nuestros trabajos en el proceso. Te recomiendo que te lo tomes con calma y te especialices en el campo que más te gusta. Júntate con gente competente e intenta salir adelante :)
No more dev logs?
asthreeworks.com/level-editor-map-and-new-goodies I really like it!! And I have one question about that.. Is that made with unity editor? Or others?
Will you release this in 2017 or later?
So, in our case, the game would come to life when we'll finish it. And none of us can tell when would it be. Our top priority is to make the best gaming experience that we can provide. We don't want to rush the production values so we don't have a final release date for the moment.
Could you give us an example of boss fight (like a teaser)
Indeed our backers and supporters will have the chance to play an entire level with its final boss instead of showing you a video teaser with how would it look like.
Can't wait for the next dev log!
Is there any way to re-purchase he game? I have recently discovered this and would love to do so but it doesn't seem like I can......
There was a mix-up with the links on Humble but now it's fixed! (o´ω`o)ﾉ
When will you release your next dev report?
Do you know any good tutorial for pixel animation?
A developer named Alexey Garkushin posted a series of tutorials about pixel art making in general. They are quite interesting for a beginner (not all animation related but very useful): http://gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.php
Animating pixel art is no different than doing it in other style. Aside from the technique and tools selected, the animation methods are practically the same. I always recommend to check out this wonderful tutorial that explains the 12 basic animation principles: https://vimeo.com/93206523
Also, if you are searching for a program to work with I encourage you to download Aseprite. Is cheap and easy to use (best pixel art drawing/animation tool out there).
Good luck with your future pixel creations! (￣▽￣)/
Will the first secret chapter be available for all players? And will there be any second secret chapter?
The first secret chapter: Lost Memories, is unlockable for all players and game versions after finishing it. As for the "second": Unveil the truth starring Della Hudson (the journalist), there's no intentions of doing it.
And if you are trying to figure out why, I'll help you (⌒ω⌒)
"Unveil the truth" changes the core and game mechanics and adds a lot of new dialogues in six languages (english, spanish, french, german, portuguese and russian).
For this chapter there'll be about the same amount of words as for the main game (it makes it a game by itself) and the budget for translation is very tight so we can not afford the cost for the Della's chapter.
Now maybe there are people thinking about dropping one or two languages options to get the chapter but we don't agree with them and it'll be a long story so PLFC will come on those six languages and every player will have the chance to play the chapter Lost Memories if they beat the game (〜￣▽￣)〜
Will there be voice acting in this game?
Paradise Lost is our first foray into video games and it's already a huge project. Besides this, adding voices to the project it's harder than it seems, so we will not include voice acting.
Probably for the next project (´• ω •`) ♡
Can you give us a small hint about the story?
The story of Paradise Lost is one of the keys to keep players engaged throughout the experience and whatever we say concerning the plot is a spoiler, sorry human |ω･)ﾉ
Anyway, if you check our regular updates through Kickstarter or the Asthree devblog you'll have some hints about new enemies and situations (･ω<)☆
I'm eagerly waiting for testing out the game. Even a small preview build works; like HyperlightDrfiter; they released a preview build open for a short time on Steam. Can we expect that anytime soon? I know you are busy, but realistically, how long before we get our IDs with our shiny pixel faces? :D
About the campaign goodies, Kickstarter allow to make a single survey so it could be very chaotic at this moment… we are waiting to send all things after the game release.
it has the swag so give it the taste!! it is not a serious question but i'm on it i've always wanted to see the squid-thing with an 'oceanic' color. yk some camouflage like the octopoossies - lol i hate these guys- but with a more bright tone. can u do that? or it will be possible with their skills?
It's possible that you may be tired of answering the same question over and over but, how are things going? I can imagine that rewriting code and improving graphics take time so, how advanced is all of that? And finally, could you say a release date because I'll settle with a realistic estimation.
Hi, my name is Achraf and i am a college student and i wonder if you can accept my interview request of a research that i am doing , just some simple questions about the job as game developer . Thanks .
Anyway if you are making a research, best way to do it is sending a pre-made test to different developers. Those are quick and easy to respond ;)
Could you add an RSS feed for your DevBlog ?
I always thought that your game was too neat for such a small team and that made me suspicious from the start. Now I read on the Steam announcements that you're starting from scratch and it's cause you changed the programmer. I just wanna know what happened. Was it something out of whack?
Back in September we had a different perspective about things with the previous partner, and didn't feel like we could continue the development along him. We didn't want any trouble with intellectual property rights and to avoid that we didn't take the code.
We are now working with a new programmer and advanced a lot in the development. We also added new stuff that we thought impossible to make, so we are more confident about the game progress right now :)
We talked about this in recent Kickstarter updates and we'll change the website soon with a devblog section, where you can take a look to the development process.
How come I love your game so much? Discuss? Seriously though - great looking game and best of luck -Tim
projected release date for wii u?
Is there going to be a Co-op mode?
Is there any special Miiverse integration for the Wii U version?
Cómo va la búsqueda de programador? Qué porcentaje de la programación está ya desarrollado? Me preocupa que el cambio del único programador sea un problema a estas alturas. Son vuestras expectativas de demo y de versión final realistas?
Sobre las expectativas de demo y versión final, solo podemos decir que el juego saldrá a lo largo de 2015 y que la demo la lanzaremos lo antes posible para que la gente pueda tener una muestra de Paradise Lost.