Hello there,
Hmm, good and bad habits.
1. Position in a safe, but useful area constantly.
You want to be in a position where you can maximize her damage, reach, and safety. You will constantly have to re-evaluate this, as this is an ever moving place. Mastery of this principle is make-or-break for a lot of Syndra players. Force the enemy to spend a lot of resources catching you, so that even if you do die, your team can punish them in return.
2. Mana management is critical.
Syndra has a lot of hidden mana costs in her kit. Her full 6 sphere rotation is around 400? mana, depending on your 2nd max skill. If you do not have that mana available, you cannot do her high damage ultimate - period. Always be conscious of why you're spending mana, and how much mana you have left. If you can't successfully do a full power combo, in most situations, it's time to leave.
3. Patience for the right moment.
Syndra works on her own time table, with her own conditions and concerns. If you can force a fight, it's because you synchronized the force attempt with her time table. If you hamfist a situation, you're going to be out of position, vulnerable, and probably dead in a few seconds. She has a rhythm to how she works, play with that, and force enemies to deal with her.
4. Never be afraid.
Risk is intrinsic to Syndra's kit. She is among the most fragile glass cannons in the game, so you need to have confidence in what you're doing. This is different from being reckless or pointlessly risky. It's knowing 'if I stun them, I can do X/Y/Z, with results A/B/C'. If you throw out spells without a concern on what the consequences will be, you're never going to have the confidence to follow them up. Syndra's opportunities are measured in split seconds, after minutes of preparation. Have the confidence to follow them up, or know why you're not (e.g, it's too dangerous, wait for the next window).
5. Timing is crucial.
Syndra works on her own time table, measured in the life timers of her spheres. She's stronger the more there are, weaker when there isn't. Know these life timers and your windows of power around them, because you can force when she's powerful, and be safe when she's not.
I think that covers the overall family of ideas. Bad habits are pretty much the opposite of what I say. Awful positioning, always out of mana, never having a plan for a combo execution, never following up what her own power can do, etcetra.
Syndra is a well oiled machine when put on her proper pace, so if she's feeling clunky or difficult, there's probably a bad habit in there somewhere.
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