Still in development, and v3.5 is nearly out! You can play test version of it right now on steam, and read changelog and reactions here:
http://forum.volo-airsport.com/t/volo-v3-5-test-version/
We're on the job, we've just been so busy we neglected to post development news on the blog. :)
All the audio in the game is by Michael Manning and is made specifically for Volo. :)
https://soundcloud.com/michael-manning
Short answer: no. Long answer: only if you're a reviewer/youtuber of have a very special reason. Sorry, gotta eat. :)
We don't have a demo yet, but you can still download Volo Airsport v2, an old prototype of the game here:
http://blog.volo-airsport.com/download/
I don't know much about it, and I've only ever wielded toy swords, but I do like the idea of sword fighting. I'm in a kickboxing class, and err, I play various fighting games, so I get the appeal. Sword fighting would certainly be an interesting thing to try, but it's probably more difficult to find a place to learn it at.
Anyway, why do you ask? :)
Replays and ghost recordings are on our todo list for sure! We'll work on online multiplayer first, since a lot of things we need to do for multiplayer will make it easier to add a replay system.
Oh, and your English is fine! Don't worry about it. :)
Technically we could do this, but it would quickly go out of hand. We would need to make a new branch for each new version, and aside from that being impractical I don't think Steam will let us make endless branches. If you've bought the game through Humble you could keep your old downloads, so that would be the best way to do this right now.
That said, there is some merit in having old versions accessible. We have all the previous releases stored here internally, we'd just need a better way to make them available. So if there's enough need, we could see what we can do about this. Which leads me to ask:
Is there a particular previous release you're looking for, and why? If you need it fast, just send me an email and I can send it to you immediately.
Glad you were able to sort it out! Happy flying!
It looks like the most important problems (shader and plugin compatibility) have been sorted and we can roll out a version of v3.4 for Linux soon. We need to go through a round of testing first, which we'll do through Steam.
News on this very soon!
Non-playable explosions might make it into the game, but playable explosions are outside the scope of the design.
Looking into this now! Can't say for sure what it will look like, but I'm on it.