Ask @m_zandvliet:

I am a programmer myself. I'm sorry if you don't agree, but is the game, in his current state, really worth $13. Let me doubt about it... Why is it, or at least looks so overpriced?

The game as it is right now is not nearly complete, and if you don't feel the $13 pricetag is worth the current version of the game, then it simply isn't yet. :)
Volo Airsport v3 is a baseline, a solid platform that we can build tons of content for over a long period of time. The people who currently buy Volo Airsport are the enthusiasts, the ones who really get a kick out of the deep and nuanced flight model that we built, and that want to support the game early so it can grow.
If that's not you, that's perfectly fine! Check back later, and maybe then you'll find enough there to justify a purchase.
We don't think $13 is absurdly expensive, to be honest. Destiny costs $60, and I wouldn't even play that if you gave me money for it. But for other people it's worth way more than that, which I think is cool. Each to their own, and all that.
Thanks for the feedback, appreciated. :)

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Hi Awesome game, I just got it! But i was wondering about a few things. 1 I bought the game on my pc and i wanted to know if i could download it on my mac without buying it again. 2 are you going to add buildings etc. 3 found a spot on the far right of the map, like a "wind machine"? glitch? thanks.

You can download the game as many times as you need, for Windows, Mac and soon Linux. You'll always have access to the latest version through your Humble Store Library page: https://www.humblebundle.com/home
(Take note of the system requirements on the main website though. Right now the game has some issues on Macs with Intel Integrated Graphics chips. v3.1 will fix a bug with the terrain being purely black, but performance on anything below HD5000 is not great.)
The playable area of the level is surrounded by strong winds, yeah. For now, their our more playful version of invisible walls. Have you tried soaring/surfing on them? :)

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Hey! So, i purchased this game yesterday, and received and email from paypal that my payment had gone through, but i cant seem to find the place where i download the newest version? It doesnt show up in my humble bundle library either :c

Send me an email at martijn@ramjetanvil.com and give me the email address you used to complete the purchase. I can then look up your key and send it over. :)

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I love it but somehow i cant use my xbox controller, its hooked up to my pc correctly and such so i turn it on and start the game, the controllers connected but seems to do nothing in game but my keyboard does, yet i have no idea the controls, can i have some halp?

A bunch of people have this problem, and I'm still trying to figure out what the problem is. If you have some time to help me find out why this happens, there would be a second download key in it for you, which you could gift to a friend. :)
Are you on windows or on mac? Do you have any other controllers connected? Is it a wireless or a wired controller?
You can contact me directly through martijn@ramjetanvil.com

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Im trying to purchase but get this when I click on the paypal option: 500 Internal Server Error The server has either erred or is incapable of performing the requested operation.

I just tried using the paypal option, and it works correctly on my end. Have you tried using a different browser?

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Has the development of the Wingsuitflyer game by Becoming been any motivation for you to start making more progress? Have you considered joining forces with them?

A little bit, but not much. Of course a bit of friendly competition doesn't hurt motivation, but there were other, more important factors at work.
When I started working on Volo Airsport after graduating, I had little if any idea of what I was doing. That I got the prototype to work was a combination of blind luck and foolhardy persistence.
Those qualities are not really what you need in order to make a commercial-grade game of this complexity, right? It took me years of additional learning to get to a level where I'm halfway confident I can make this game, let alone ask people to pay money for it.
That's where we are now, and I think I simply couldn't have done it any earlier. :)

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Is there anywhere i can listen to the music for this game? I'm a big fan of ambient music and it sounds beautiful. great game by the way!

Here's a zip: https://dl.dropboxusercontent.com/u/348111/volo_airsport_v3_music.zip
The music is made by Michael Manning, and it's only a small taste of the actual work we'll be doing. You can find more of his work here: https://soundcloud.com/michael-manning
He also did the music for The Aurora Wager, our other flight-related game. If you love Volo's music, you'll certainly love Aurora's as well. You can download the game and the soundtrack here: http://blog.volo-airsport.com/download-the-aurora-wager/

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There is support for the Oculus Rift but I was wondering if there is/will be support for devices such as TrackIR or other head tracking software. I unfortunately don't have enough money to buy the Rift and would love to have the freedom to look around me independently whilst I control the suit.

TrackIR is on my todo list for next week. :)

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When are we going to be able to open the parachute and save our poor skydiver from a gruesome rock related death?

I can't give you an exact answer right now! I just finished v3.1, a patch release that should make the game work for a bunch more people. Next week I start working on new features though. First up are some interactive props you'll be able to add to the level yourself to play with, but parachutes are high on the list after that. :)
For now, enjoy crashing!

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my laptop has 8GB of ram and a i7 4500u processor with intels 4400 integrated graphics. Do you think this is enough to play the game?

The integrated graphics would be the only thing holding it back. I haven't tested on intel's 4400 series, it might actually work!
Here's my offer: Get the game (now $13) and try it out. Let me know how it goes, and if it doesn't work out you'll get a refund. :)
You can contact me directly through: martijn@ramjetanvil.com

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If I purchase v3 from the site now will Steam keys be provided if it gets a greenlight, or will we have to purchase again via Steam to play it via their platform?

While I can't guarantee it right now (because I've yet to talk to steam), the Humble guys at least have plenty of experience doing exactly this.
I'll let everyone know once I know more about how this works, but right now I'm optimistic at least. :)

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Hey, im trying to set up my xbox one controller with the volo airsport demo, however i cant figure out what to bind with p1_armlclose, p2 armlclose, etc. i got the basic yaw and camera controllers done but is there a legend of some sort explaining what action does what so i can easily bind it ?

Heya! Sorry for getting back to you so late! We're about to release the v3 update with improved input configuration and a whole lot of other things. Here's a preview: https://www.youtube.com/watch?v=uAEK5mNQnGg, and stay tuned to http://volo-airsport.com.
Anyway, the the arm and leg close buttons work well on the ABXY buttons. I personally have:
- A: Close Legs
- B: Close Right Wing
- X: Close Left Wing
- Y: Close Both Arm Wings
You only need to map the ones that start with "p1_", as those are for player 1.
Hope that helps!

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Hey Martijn, I was just wondering if you've ever considered making "The Aurora Wager" a multiplayer/LAN game, not only for split-screens ut for dual or multiple computers? It would be an awesome feature to an already awesome product. :)

I did, I mean, we did, I mean, we still do!
I hacked in split screen because it was easy to do, and it works, but it's actually kind of broken. The world streaming is still built around a single player, so if you split up the world will start to break down. So to do proper multiplayer I need to make the world streaming system aware of multiple players.
Apart from that we have some serious design work to do! The game world is still completely empty.
Anyway, Volo comes first right now, but we're not done with Aurora. :)

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I could make the music for your game for free i'm a new producer i'm using more than 40 powerfull tools in fl

Hi! I'm really glad you want to help, but I'm pretty much covered in the audio department. I have a music production background myself, and have a bunch of friends ready to contribute.
A small bit of feedback for you, since it took me a while to get this myself: The tools you use don't matter nearly as much as what you do with them. A good musician can work with a lot of different material, no matter whether it's fruity loops, guitar, or anything else that can make sounds. So instead of mentioning how many plugins you have, just have a soundcloud page ready and link to some of your work that you feel really fits with the game/film/work in question. Explain in your own words what you think the game/film/thing is about, and how your music would improve/enhance/contrast that. This doesn't need to be an essay-length ordeal, but you really want to show that you understand the direction the creator of the work is trying to go in, and that you have something of value to add.
I hope that helps! (And hey, if you get that soundcloud page up, send me a link!)

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