I don't think most games have a political slant, so what's with all the political correctness in your teardowns?

It's easy to miss the politics in anything when it's so ingrained into the way we think about things that it doesn't even feature. It doesn't have to be overt, and usually it isn't. But to say 'I don't think this has a political slant' is to assume that such a thing is possible. I don't believe it is. You either reinforce expectations or you subvert them. Both are agenda setting choices. It's not wrong, as such. It's just not avoidable, and in choosing one agenda you're creating subtle inaccessibilities for those that subscribe to another. No matter how subtle, you're reinforcing and normalising a position.
Sometimes it's even baked into assumption as to what 'victory' means. Perhaps the purest example of this is in Sid Meier's Civilization games. There you have a whole pile of victory conditions - military, economic, space, and so on. However, they all reinforce Western conceptions of victory through dominance. Where's the victory for having the happiest nation, for example? Or the most compassionate? Or the least aggressive? Or the most spiritually inclusive?
Including those might make for a boring game - I don't know. But there are absolutely politics being expressed in the choice of the win state of the game. Again, you can't avoid this in design and it's not bad as such. But it is going to be alienating for those of strongly held alternate political viewpoints.
And yet, you can play Civilization without ever noticing it. It doesn't mean that the politics aren't there, it just means the harmonics of each of these design choices resonate precisely with our own expectations.
So too it is with board games, books, movies, TV shows, music. If you don't see the politics in there, 90% of the time it's because you're attuned to the cultural conventions and assumptions at its core. So you'll watch 24 and think 'This is a lot of fun!'. Others will watch it as a vaguely unsettling paen to escalating fascism.
That is an inaccessibility. It doesn't necessary mean that anything has to change. It does mean though that there's a barrier in place to someone enjoying the thing. Maybe not a big one, maybe not even one they'll remotely worry about. But if your job is to talk about those barriers, as in for example an 'accessibility teardown', then you need to confront them. Everyone gets to decide whether or not the issues raised are of relevance to them.
I'm not proselytizing here. But if we want games to be as inclusive and welcoming as possible, we need to know how to have that conversation without simply dismissing it as 'political correctness'. That is a lazy tool for the suppression of meaningful dialogue on wider socioeconomic issues.

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