Ask @reverendanthony:

I don't think I have the patience to play the first Witcher. Everything about it so far is boring me to death. Is the second game an improvement? Should I just skip to Witcher 3 or is that gonna mess up my understanding of the story? I wanna love this world like everyone else!

The story is pretty fucking labrynthine no matter what, but you can skip the first witcher entirely imo (in fact it makes 2 and 3 make more sense, as Triss is a real piece of shit in the first but suddenly you're buds in the second).

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How important is harsh difficulty to a game being fun? I was mostly bored playing BL2 (not a slam, I stupidly didn't play co-op) with only the writing pulling me through, but my True Vault Hunter mode run I seriously got into it. Same with hating FL4 & liking Survival Mode (though that's crushing me

I mean, it's different for different people. I'm at the point where normal difficulty games don't do anything for me. I feel like a guy who's so desensitized to porn he has to watch stuff with horses.

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Any thoughts on the new Doom? I actually like that the campaign takes the tone/story of Doom 3, but with the main character being an angry Doom/Doom 2 protag. It basically shows how silly it is to try and take the premise serious at all.

It's incredible. Both for the reasons you mentioned, and because it actually cares about a basic core loop to the combat that promotes aggression and movement rather than cover and shit.

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I love to write for people. I love to make emotions merge in my stories. I just wonder. Is it vital that I change the way I write, for people to love my work? I see people like, sexual writing. (BDSM blah). People ask for this and I don't know what to do. But I want them to luv my work, jusw/o that.

If you're not writing, at least partially, to make yourself happy -- unless you've somehow managed to make a good living doing so -- you're kind of wasting your time.

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I went out and learned the essentials of Game Maker Studio and feel confident enough that I could create anything I need to make. And yet, here I am, staring at a blank editor with the same realization that hit me when I got my first video camera: This is really, really hard. hawlp pls

Take an existing genre you like and make a super simple version of it with a twist. start there.

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In your experience, how much does fan feedback play into improving games in terms of progressive content? If you want to see, say, more diversity, is there any value to trying to communicate that directly to company? Or is stirring up controversy in the community really the only way?

Companies don't listen to individual people unless you have a really awesome, emotionally affecting story to tell.

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