Ask @sirtaptap:

Vert spin-off that is a military shooter in the world of neptunia ? YES or No

Vert Game?
Yes.
Military shooter?
No.
While thematically appropriate, it would be a waste of IF's writing and RPG talents (largely the only ones they have that truly make a game shine). I would suggest a VN except we already had PP which is basically a VN but worse. A character action/musou game that's more Estival Versus and less Neptunia U: The Third Time would be great, or perhaps a 3D platformer (MS does have Rare after all).
Also, Blanc and Noire's games had fairly little to do genre-wise with their respective companies.

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If you don't mind my asking what is it you use to stream to multiple sources at once and merge skype calls with your stream? Thanks!

John Anderson
I use https://restream.io/ to stream to Twitch and Youtube (optionallym ore) and their chat client to display the chats on screen. There's nothing fancy about the skype calls, I'm simply sending my voice and my PC's audio to the stream, so Skype calls are included. PC game audio is of course included with that, and I use a 3.5mm jack to send my game audio into my PC through a mic input via "listen to this device", no sense in having sound go to my soundbar when playing at my PC.

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Did you ever settle on a good capture card? Looking to invest in one soon myself and your input is valued and would be very much appreciated.

John Anderson
Not really. Everything is terrible, more or less. The Elgato Game Capture HD I have is acceptable buit doesn't do 1080/60, has some other minor annoyances but is very user friendly. The HD 60 does 1080/60 and is definitely what I'd recommend for a less technical person. Trying to get a lower latency card means you're going to have to deal with the horrific drivers of the Black Magic Intensity Pro 4k, use custom drivers on that same card, or order something from Japan that requires DVI inputs and separate sound capture and I just don't want to deal with that level of bullshit right now.
It's really astounding how god awful most of this market still is considering the popularity of streaming. The pro cards are an incredible pain in the ass to use and the consumer cards are acceptable but frustrating in some ways like latency.

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You got me curious. What are some things that you would consider required gaming? How far back should someone go? How much is enough to consider one learned in video games? Etc.

John Anderson
Probably quite a long list, but off the top of my head the likes of Yoshi's Island, Symphony of The Knight, SMB3, Mega Man 2, MMX, Sonic 2, Final Fantasy 7, Journey, The Last of Us, Earthbound, Super Metroid, Rogue, Doom. Pretty much anything that birthed a genre or still has it's story/gameplay discussed to this day.
I would say going back to at least SNES is very important with a very few select NES/atari/arcade games perhaps. Mega Man 2, Mario, Pong, Pac Man, stuff like that. Honestly some of the pre-SNES stuff is better read about to understand than played--Pac Man and Pong for instance are more interesting as historical framework. Now Mega Man you'd need to play. Metroid 1, pretty hard to recommend over Super but the improvements in Super do require you to at least understand Metroid and it's innovations (and limitations) to fully appreciate, like the amazing Kraid fakeout.
Not sure there's a definite amount where you can really say "I'm done, I'm learned in video games", it's more about at least making an effort and at least playing the most easily available classics. But you should at least understand a fair amount of the "genre starters" such as Doom, Metroid, Mario, and have experience from each console gen IMO, as well as some arcade/console releases of comparable timeframes.

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General impression of Nep VII based on your time with the Japanese copy?

Keep in mind I haven't gotten super far (I got Adult Nep and am just a couple bosses past that).
Graphically I looks pretty good, about as good as I could have expected. The new 2D portraits are fantastic and the best animated so far (not by a lot, but it's pretty nice). Character models are really good except a few bits of clothing are oddly low poly, and when freeze-framing I've noticed some minor clipping issues, but nothing too bad. Characters are lit along with the environment now, which can look cool or sort of weird. It gives characters a soft look which is mostly nice, but more care could have been put into making sure there's always a fairly bright anime look to it. After getting used to it I don't really mind though. Performance has been mostly just fine, the cherry tree area has some framedrops, no complaints otherwise. IQ is quite nice.
Combat is different, EXE is no longer overpowered is and is more of a resource. It resets every battle and is required for transformations and combo attacks (neither of which cost SP). Guard break is gone, as are Break attacks, attacks are now standard/power/rush and each weapon has a different number times it can use an attack of each--up to 5 hits per combo. Combat has been really fun and extremely fluid, no loading times or annoying mandatory animations. HDD now has magical girl style transformations (that are skippable). Neppedia finally shows all the drops for anything you've defeated instead of only on drop.
Music is mostly new, though some of the standard music returns. The (few, so far) repeat dungeons from earlier games keep their music too (I've only seen the surreal cyberpunk dungeon thing and the blue crystal caves from Victory so far), but the new music is pretty good.
I can't tell super much of the story so far, you're taken into a darker dimension but most interactions are still clearly of the same light humorous tone of prior games. I do have to complain that I'm like 10 hours in and have only used Planeptune characters thus far, it's always been annoying how long the games take to give you access to the other characters, this one seems no different. I've only used Uzume, Nep, Adult Nep and Nepgear so far.
Bosses are better for the most part, they move a lot more and counteract you encircling them (bosses usually happily stand still and let you surround them in the other games). They have multiple health bars which makes it a bit easier to see how much damage you're dealing to them. The combat system changes make boss fights more interesting since you build EXE to transform everyone and no more guard break worries. I haven't had a back to back boss yet either.
One problem I have with bosses is they seem to often do a super AOE super damage move right when their health is low which has gotten me a couple sudden game overs. I keep full health and 1 person defending when they're at 1 health bar nown.

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Sonic or Mario?

They have this interesting thing where neither is my favorite character in their series honestly. Mario is...The Worst basically. Sonic is alright but I preferred tails before he got a voice (whyyyy) and Knuckles before he became a digging minigame (at least we'll always have Pumpkin Hill). But Sonic is Okay while Mario is Please Let Me Play as ANYONE Else, so I guess I prefer Sonic as a character
As far as comparing them as series, I'll take Genesis Sonic over SNES/NES Mario (Yoshi's Island is an exception), but I'll take modern Mario over modern Sonic more due to quality than style though.

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What are some directions you'd like to see Neptunia take with its spinoff titles? Action Platforming? Tournament Fighter? Kart Racing (lol)? Etc.

More games with action combat (but not all SK style) would be great. Not really a big fan of spin-off fighting/racing/sports games, unless it's Mario (thing) it's probably going to be low quality compared to the series AND genre. I'd also be interested in another stab at SRPG but get NIS instead of Sting. Sting games just kind of always have something wrong with them, not like a consistent flaw but there's just always That One Thing about 'em.
I wouldn't mind a more one-on-one Senran Kagura style game either, I would rather something like that over a more standard fighting game, leave that to the more serious attempts at fighting games.
A less-grindy Hunting Action (aka monster hunter clone) sort of deal could be interesting too--something more like Soul Sacrifice and Freedom Wars gameplay-wise, keep the grinding/crafting to a minimum, keep it focused on gameplay. The grind is usually the worst part of these games' postgame, in both the spinoffs and the main RPGs.

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Where do you think Senran Kagura's gonna go after EV?

Well, my dream is the third "mainline" game jumps to PS4/Vita. The 3DS games seem to bomb sales-wise and the performance/visuals really kill the 3DS games for me. I really hope they integrate the Versus cast (Hejibo/Gessen) into the main games but I don't think that'll happen.
I think they could deal with a bit of a genre mixup like making the game more open with even larger levels if not exactly "open world", keep the 2D or 3D brawler combat though. A fighting game would be cool, though I'd prefer if it were just a 1v1 mode with more fighting-game-ish controls in one of the main games,

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Thoughts on the Sonic Adventure games?

Highly enjoyable, other than Big The Cat and mech stages in SA2. I feel SA1 had it's heart in the right place with all characters focusing on speed and gameplay not diverging too much from that, while still clearly defining their differences. And I'm fine with Knuckles stages if only because we got Pumpkin Hill out of it. And I'll say at least at the time, exploring those "big" digging stages in 3D was pretty amazing.

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