Ask @theBanov:

How did you get a Visa to live/work in Canada? I've always dreamt of living in vancouver but being able to get a visa as an indie dev seems hard and complicated.

I had some help with a friend's company sponsoring me for a job, which provides much easier passage across the border.
Right now I'm working on applying via "owner-operated lmia" http://vancouverimmigrationblog.com/tag/owner-operator-lmia/ which lets you get in just by having a company in Canada. Dumb and Fat games is going multinational, yeahh! B) It's a long process but I'm interested in getting permanent residence/a citizenship down the road.

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How do you deal with being addicted with a game? Im currently having a REALLY big addiction with Overwatch and can bring myself to code. But i have the need to.... and it ends up with me feeling like SH!T. Any advice?

I basically just avoid any game that looks like it's going to do this, because I myself have a very addictive personality.
The closest equivalent to this I have is smash, which I still play like every other day, and I try to reign it in by giving myself a designated number of allowed games. Other than that... giving yourself a clear todo/goal list each day for your game stuff is a really easy practical way to help build motivation. One way or another, you have to get excited about what you're doing, and want it to exist more than you want to be playing some game.

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Wooow. It really went over my head that wandersong will require a lot of support for the deaf and color blind peeps. It's something that i take for granted. Wich is really sad. Im really happy that you will be adding support for them, it really shows the kind soul you are! <3

It's not as bad as it sounds. Actually, it's a valuable constraint. To keep things clear for all players, it's best for any important information to be conveyed multiple ways, so always visual in addition to audio. Even a normally abled player may be playing with their sound off, so it's on our minds :)

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Have you played an entire game of Wandersong? From start to finish that is. No programmer cheats or anything. Is the game on playable state?

Less than half of the story is playable right now! I haven't played through it myself from beginning to end in one go, because I keep a pretty clear picture of how the whole thing fits together in my head, and I focus on little sections one at a time at random parts of the story. It's a bit like writing a novel... you don't really regularly read through your entire novel when you're writing it, right?
I catch bugs when I let friends play through it, which happens very rarely. *Nobody's* played the last ~30 min of the game as it exists now, yet.

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On Wandersing. You have the cool looking plants. I know how you make them move. BUT HOW YOU ADD THE CUTE LITTLE LEAF ON THE SIDE

That code's actually pretty junky and bs'ed. As it loops through the list of points travelled through to draw the vine, I do some really abstract calculations on the size of the list plus some magic numbers to arrive at a number between 0 and 1 that describes the animation for a leaf to sprout at the given spot.
Sorry, that's like... the best explanation I can give. I was going to paste the actual code but I looked at it again and it's so full of nonsense I think that would make matters worse, haha

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>What do you think people ?should do more often? >Buy my games! *ba dum kshhhhhhhh* +No for real. Im poor. *Tear falls down he's cheek*

My real selfish answer is I wish more people shared the things they made, because there are so many massive talents out there that are well kept secrets, or were never even given the chance to develop because they never got that first positive reinforcement. I want all the beauty and the feels and the expressions out there so I can consume them.

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