What system has been 1) the most fun and 2) the most rewarding to program in Wandersong?
The big systems in wandersong are almost all editors and other stuff made for the purpose of making *my* job as creator easier (as opposed to most games where there's a ton of systems for solving things like "when the player does x, what is output y?"). That's because the game is predicated on breadth of stuff--most anything you see is built special for that one time and place, so any gameplay system is pretty specialized/barebones.
What that in mind, I've probably had the most fun coding the audio editor + audio logic system stuff, just because it let me dig into juicy recursive logic and stretch game maker's capabilities a bit, which makes me feel like a cool hacker :) But the level editor has probably been the most rewarding... it's fun to stream, and it looks cool, and it is built to make using it very natural for me. I was taking it for granted until this Q reminded me that I actually had to build it x)
What that in mind, I've probably had the most fun coding the audio editor + audio logic system stuff, just because it let me dig into juicy recursive logic and stretch game maker's capabilities a bit, which makes me feel like a cool hacker :) But the level editor has probably been the most rewarding... it's fun to stream, and it looks cool, and it is built to make using it very natural for me. I was taking it for granted until this Q reminded me that I actually had to build it x)
